Difference between revisions of "HairTechnique"
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__NOTOC__ | __NOTOC__ | ||
+ | <!-- ## page was renamed from Hair Techniques --> | ||
* [[Polycount|Main Page]] > [[Category:Texturing]] > Hair Techniques | * [[Polycount|Main Page]] > [[Category:Texturing]] > Hair Techniques | ||
= Hair Techniques = | = Hair Techniques = | ||
− | Hair for in-game rendering can be a tough beast to master. [[Opacity Map#Alpha_Blend|Alpha blending]] is usually required to get soft feathery edges, but can cause [[Opacity Map#Sorting_Problems|sorting problems]]. Lighting can also be | + | Hair for in-game rendering can be a tough beast to master. [[Opacity Map#Alpha_Blend|Alpha blending]] is usually required to get soft feathery edges, but can cause [[Opacity Map#Sorting_Problems|sorting problems]]. Lighting can also be difficult, so hair is usually rendered using an [[EmissiveMap|emissive shader]] (without any lighting at all). If the hair is being lit, sometimes [[Vertex Normal|bent vertex normals]] can help, or [[NormalMap|normal mapping]]. |
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
| [[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/hair_allods-online_harpy.jpg | | [[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/hair_allods-online_harpy.jpg | ||
+ | | width=500}} | ||
+ | | [[attachment:hair_allods-online_elite-mount.jpg|{{attachment:hair_allods-online_elite-mount.jpg | ||
|- | |- | ||
|} | |} | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | [[attachment: | + | | [[attachment:hair_udn-gow2-shaded.jpg|Media:HairTechnique/attachments/hair_udn-gow2-shaded.jpg |
+ | | width=320}} | ||
+ | | [[attachment:hair_udn-gow2-wire.jpg|[[Media:hair_udn-gow2-wire.jpg | ||
+ | | width=320]]]] | ||
+ | | [[attachment:hair_udn-gow2-ingame.jpg|{{attachment:hair_udn-gow2-ingame.jpg | ||
|- | |- | ||
|} | |} | ||
− | + | {| border="1" cellpadding="2" cellspacing="0" | |
− | + | | [[attachment:hair_ffx-yuna-wires.jpg|Media:HairTechnique/attachments/hair_ffx-yuna-wires.jpg | |
− | * [http://www.zbrushcentral.com/showthread.php?t= | + | | width=650}} |
+ | | [[attachment:hair_ffx-yuna-tex.jpg|{{attachment:hair_ffx-yuna-tex.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:hair_ff13-wires.png|Media:HairTechnique/attachments/hair_ff13-wires.png | ||
+ | | width=420}} | ||
+ | | [[attachment:hair_ff13-shaded.png|[[Media:hair_ff13-shaded.png | ||
+ | | width=350]]]] | ||
+ | | [[attachment:hair_ff13-ps3-720p.jpg|{{attachment:hair_ff13-ps3-720p.jpg | ||
+ | |- | ||
+ | |colspan="2" | Hair from Final Fantasy 13, on PS3.<<BR>><span style="font-size: smaller">Images by [http://na.square-enix.com/games/FFX/ Square Enix]</span> | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:hair_tekken6-alisa-ingame.jpg|Media:HairTechnique/attachments/hair_tekken6-alisa-ingame.jpg | ||
+ | | width=600}} | ||
+ | | [[attachment:hair_tekken6-alisa-wires.png|{{attachment:hair_tekken6-alisa-wires.png | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:hair_varga-long.jpg|Media:HairTechnique/attachments/hair_varga-long.jpg | ||
+ | | width=400}} | ||
+ | | [[attachment:hair_varga-afro.jpg|{{attachment:hair_varga-afro.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:hair_squirrely-jones-pandicarus-beauty.jpg|Media:HairTechnique/attachments/hair_squirrely-jones-pandicarus-beauty.jpg | ||
+ | | width=600}} | ||
+ | | [[attachment:hair_squirrely-jones-pandicarus-tex.jpg|{{attachment:hair_squirrely-jones-pandicarus-tex.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:hair_sotc-ingame.jpg|Media:HairTechnique/attachments/hair_sotc-ingame.jpg | ||
+ | | width=500}} | ||
+ | | [[attachment:hair_sotc-wires.jpg|{{attachment:hair_sotc-wires.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:jfalconer_furball2.jpg|Media:HairTechnique/attachments/jfalconer_furball2.jpg | ||
+ | | width=350}} | ||
+ | | [[attachment:jfalconer_fur_texture.gif|[[Media:jfalconer_fur_texture.gif | ||
+ | | width=350]]]] | ||
+ | |colspan="2" |[[attachment:jfalconer_fur_examples.jpg|{{attachment:jfalconer_fur_examples.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[attachment:hair_uncharted2-drake-wires.jpg|Media:HairTechnique/attachments/hair_uncharted2-drake-wires.jpg | ||
+ | |- | ||
+ | | [[attachment:hair_uncharted2-drake.jpg|Media:HairTechnique/attachments/hair_uncharted2-drake.jpg | ||
+ | |- | ||
+ | |- | ||
+ | | [[attachment:hair_uncharted2-chloe-wires.jpg|Media:HairTechnique/attachments/hair_uncharted2-chloe-wires.jpg | ||
+ | |- | ||
+ | | [[attachment:hair_uncharted2-chloe.jpg|Media:HairTechnique/attachments/hair_uncharted2-chloe.jpg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | * [http://gameartisans.org/forums/showthread.php?t=14953 best videogame hair] thread from GameArtisans | ||
+ | * [http://www.zbrushcentral.com/showthread.php?t=079141 Uncharted 2: Among Thieves art work] thread from ZBrushCentral | ||
+ | * [https://www.cmpevents.com/sessions/GD/S4585i1.pdf Hair Styling: A Teenager’s Dream, An Artist’s Nightmare] (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007 | ||
+ | * [[attachment:making_of_sotc.pdf|"Shadow of the Colossus" article]] (PDF, English translation) - Explanation about the "fins & shells" technique. | ||
<<BR>> | <<BR>> | ||
* [[Polycount|Main Page]] > [[Category:Texturing]] > Hair Techniques | * [[Polycount|Main Page]] > [[Category:Texturing]] > Hair Techniques |
Revision as of 05:44, 8 July 2010
- Main Page > > Hair Techniques
Hair Techniques
Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be difficult, so hair is usually rendered using an emissive shader (without any lighting at all). If the hair is being lit, sometimes bent vertex normals can help, or normal mapping.
[[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/hair_allods-online_harpy.jpg | width=500}} | [[attachment:hair_allods-online_elite-mount.jpg|{{attachment:hair_allods-online_elite-mount.jpg |
[[attachment:hair_udn-gow2-shaded.jpg|Media:HairTechnique/attachments/hair_udn-gow2-shaded.jpg | width=320}} | [[attachment:hair_udn-gow2-wire.jpg|[[Media:hair_udn-gow2-wire.jpg | width=320]]]] | [[attachment:hair_udn-gow2-ingame.jpg|{{attachment:hair_udn-gow2-ingame.jpg |
[[attachment:hair_ffx-yuna-wires.jpg|Media:HairTechnique/attachments/hair_ffx-yuna-wires.jpg | width=650}} | [[attachment:hair_ffx-yuna-tex.jpg|{{attachment:hair_ffx-yuna-tex.jpg |
[[attachment:hair_ff13-wires.png|Media:HairTechnique/attachments/hair_ff13-wires.png | width=420}} | [[attachment:hair_ff13-shaded.png|[[Media:hair_ff13-shaded.png | width=350]]]] | [[attachment:hair_ff13-ps3-720p.jpg|{{attachment:hair_ff13-ps3-720p.jpg |
Hair from Final Fantasy 13, on PS3.< >Images by Square Enix |
[[attachment:hair_tekken6-alisa-ingame.jpg|Media:HairTechnique/attachments/hair_tekken6-alisa-ingame.jpg | width=600}} | [[attachment:hair_tekken6-alisa-wires.png|{{attachment:hair_tekken6-alisa-wires.png |
[[attachment:hair_varga-long.jpg|Media:HairTechnique/attachments/hair_varga-long.jpg | width=400}} | [[attachment:hair_varga-afro.jpg|{{attachment:hair_varga-afro.jpg |
[[attachment:hair_squirrely-jones-pandicarus-beauty.jpg|Media:HairTechnique/attachments/hair_squirrely-jones-pandicarus-beauty.jpg | width=600}} | [[attachment:hair_squirrely-jones-pandicarus-tex.jpg|{{attachment:hair_squirrely-jones-pandicarus-tex.jpg |
[[attachment:hair_sotc-ingame.jpg|Media:HairTechnique/attachments/hair_sotc-ingame.jpg | width=500}} | [[attachment:hair_sotc-wires.jpg|{{attachment:hair_sotc-wires.jpg |
[[attachment:jfalconer_furball2.jpg|Media:HairTechnique/attachments/jfalconer_furball2.jpg | width=350}} | [[attachment:jfalconer_fur_texture.gif|[[Media:jfalconer_fur_texture.gif | width=350]]]] | [[attachment:jfalconer_fur_examples.jpg|{{attachment:jfalconer_fur_examples.jpg |
[[attachment:hair_uncharted2-drake-wires.jpg|Media:HairTechnique/attachments/hair_uncharted2-drake-wires.jpg |
[[attachment:hair_uncharted2-drake.jpg|Media:HairTechnique/attachments/hair_uncharted2-drake.jpg |
[[attachment:hair_uncharted2-chloe-wires.jpg|Media:HairTechnique/attachments/hair_uncharted2-chloe-wires.jpg |
[[attachment:hair_uncharted2-chloe.jpg|Media:HairTechnique/attachments/hair_uncharted2-chloe.jpg |
- best videogame hair thread from GameArtisans
- Uncharted 2: Among Thieves art work thread from ZBrushCentral
- Hair Styling: A Teenager’s Dream, An Artist’s Nightmare (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007
- "Shadow of the Colossus" article (PDF, English translation) - Explanation about the "fins & shells" technique.
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- Main Page > > Hair Techniques