Difference between revisions of "HairTechnique"
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== Hair Technique Links == | == Hair Technique Links == | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=76499 Best method to create lowpoly hairs?] Polycount forum thread | ||
+ | * [http://www.showmethatagain.com/lms/mod/page/view.php?id=21 Low Poly Hair with Gimp and 3ds Max] ($) by [http://www.polycount.com/forum/member.php?u=18576 'ultramedia'] | ||
+ | * [http://fc02.deviantart.net/fs70/f/2012/012/1/1/polygon_hair_tutorial___3dsmax_by_athey-d4m4pma.jpg Step-by-Step Example of Hair Creation Process in 3ds Max] by [http://athey.deviantart.com/#/d4m4pma Athey 'd4m4pma' Moravitz] | ||
+ | * [http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html Creating Hair Using Alpha (Gears of War 2)] by Kevin Lanning. [http://www.maxforums.org/threads/artiste_character_modeling_creating_hair_kevin_lanning/0001.aspx Explanation here]. | ||
+ | * [http://www.paultosca.com/varga_hair.html Varga Hair Tutorial] by [http://www.paultosca.com/ Paul Tosca] | ||
+ | * Pandicarus from Dominance War III, fur technique explained by [http://www.squirrelyjones.com Mike 'Squirrely Jones' Voeller]: [[attachment:squirrelyjones_fur.pdf|tutorial PDF (2.6MB)]], [http://www.polycount.com/forum/showthread.php?p=800117#post800117 Polycount forum thread] | ||
* [http://www.polycount.com/forum/showthread.php?t=85471 Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop] from the Polycount forum | * [http://www.polycount.com/forum/showthread.php?t=85471 Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop] from the Polycount forum | ||
* [http://gameartisans.org/forums/showthread.php?t=14953 best videogame hair] thread from GameArtisans | * [http://gameartisans.org/forums/showthread.php?t=14953 best videogame hair] thread from GameArtisans |
Revision as of 13:32, 8 June 2012
Hair Technique
Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be difficult, so hair is usually rendered using an emissive shader (without any lighting at all). If the hair is being lit, sometimes bent vertex normals can help, or normal mapping.
[[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/tmp.640.hair_allods-online_harpy.jpg | width=500}} | [[attachment:hair_allods-online_elite-mount.jpg|{{attachment:tmp.640.hair_allods-online_elite-mount.jpg |
[[attachment:hair_udn-gow2-shaded.jpg|Media:HairTechnique/attachments/tmp.640.hair_udn-gow2-shaded.jpg | width=320}} | [[attachment:hair_udn-gow2-wire.jpg|[[Media:tmp.640.hair_udn-gow2-wire.jpg | width=320]]]] | [[attachment:hair_udn-gow2-ingame.jpg|{{attachment:tmp.640.hair_udn-gow2-ingame.jpg |
[[attachment:hair_ffx-yuna-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_ffx-yuna-wires.jpg | width=650}} | [[attachment:hair_ffx-yuna-tex.jpg|{{attachment:tmp.640.hair_ffx-yuna-tex.jpg |
[[attachment:hair_ff13-wires.png|Media:HairTechnique/attachments/tmp.640.hair_ff13-wires.jpg | width=420}} | [[attachment:hair_ff13-shaded.png|[[Media:tmp.640.hair_ff13-shaded.jpg | width=350]]]] | [[attachment:hair_ff13-ps3-720p.jpg|{{attachment:tmp.640.hair_ff13-ps3-720p.jpg |
Hair from Final Fantasy 13, on PS3.< >Images by Square Enix |
[[attachment:hair_tekken6-alisa-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_tekken6-alisa-ingame.jpg | width=600}} | [[attachment:hair_tekken6-alisa-wires.png|{{attachment:tmp.640.hair_tekken6-alisa-wires.jpg |
[[attachment:hair_varga-long.jpg|Media:HairTechnique/attachments/tmp.640.hair_varga-long.jpg | width=400}} | [[attachment:hair_varga-afro.jpg|{{attachment:tmp.640.hair_varga-afro.jpg |
[[attachment:hair_squirrely-jones-pandicarus-beauty.jpg|Media:HairTechnique/attachments/tmp.640.hair_squirrely-jones-pandicarus-beauty.jpg | width=600}} | [[attachment:hair_squirrely-jones-pandicarus-tex.jpg|{{attachment:tmp.640.hair_squirrely-jones-pandicarus-tex.jpg |
[[attachment:hair_sotc-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_sotc-ingame.jpg | width=500}} | [[attachment:hair_sotc-wires.jpg|{{attachment:tmp.640.hair_sotc-wires.jpg |
[[attachment:jfalconer_furball2.jpg|Media:HairTechnique/attachments/tmp.640.jfalconer_furball2.jpg | width=350}} | [[attachment:jfalconer_fur_texture.gif|[[Media:jfalconer_fur_texture.gif | width=350]]]] | [[attachment:jfalconer_fur_examples.jpg|{{attachment:tmp.640.jfalconer_fur_examples.jpg |
[[attachment:hair_uncharted2-drake-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake-wires.jpg |
[[attachment:hair_uncharted2-drake.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake.jpg |
[[attachment:hair_uncharted2-chloe-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe-wires.jpg |
[[attachment:hair_uncharted2-chloe.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe.jpg |
Hair Technique Links
- Best method to create lowpoly hairs? Polycount forum thread
- Low Poly Hair with Gimp and 3ds Max ($) by 'ultramedia'
- Step-by-Step Example of Hair Creation Process in 3ds Max by Athey 'd4m4pma' Moravitz
- Creating Hair Using Alpha (Gears of War 2) by Kevin Lanning. Explanation here.
- Varga Hair Tutorial by Paul Tosca
- Pandicarus from Dominance War III, fur technique explained by Mike 'Squirrely Jones' Voeller: tutorial PDF (2.6MB), Polycount forum thread
- Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop from the Polycount forum
- best videogame hair thread from GameArtisans
- Uncharted 2: Among Thieves art work thread from ZBrushCentral
- Hair Styling: A Teenager’s Dream, An Artist’s Nightmare (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007
- "Shadow of the Colossus" article (PDF, English translation) - Explanation about the "fins & shells" technique.
- ZBrush Tutorial: Bird of Prey