Difference between revisions of "Model Presentation"

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== High-Poly Models ==
 
== High-Poly Models ==
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* [[Image:Model_Presentation$modelmat_eat3d.jpg]] <<BR>>[http://eat3d.com/free/rendering_presentation Rendering and Presentation] - by ''[http://eat3d.com/ Eat 3D]''<<BR>>Jeremy Baldwin shows how to render models out in 3ds Max using mental ray and composite in Photoshop.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_fudge.png]] <<BR>>[http://www.mikefudge.com/tutorials/RenderingSculpture.htm Rendering a Sculpture] - by ''[http://www.mikefudge.com Mike Fudge]''<<BR>>Lighting, material, and rendering setup in Maya.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_fudge.png]] <<BR>>[http://www.mikefudge.com/tutorials/RenderingSculpture.htm Rendering a Sculpture] - by ''[http://www.mikefudge.com Mike Fudge]''<<BR>>Lighting, material, and rendering setup in Maya.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_volchik.png]] <<BR>>[http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm High Poly Material Rendering Tutorial] - by ''[http://www.artemstudios.com Artem "X-Convict" Volchik]''<<BR>>Double-specular material setup in 3ds Max. Discussion and examples [http://boards.polycount.net/showthread.php?t=60887 here in Polycount].<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_volchik.png]] <<BR>>[http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm High Poly Material Rendering Tutorial] - by ''[http://www.artemstudios.com Artem "X-Convict" Volchik]''<<BR>>Double-specular material setup in 3ds Max. Discussion and examples [http://boards.polycount.net/showthread.php?t=60887 here in Polycount].<<BR>><<BR>>

Revision as of 08:19, 22 January 2013

Model Presentation

Topics about rendering models for your portfolio or Pimping and Previews.


Lighting

High-Poly Models

Low-Poly Models

Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using.


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