Difference between revisions of "BPC"

From polycount
Jump to: navigation, search
(Undo revision 5138 by Caustic (talk))
(improved)
 
Line 1: Line 1:
Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue). 8 BPC is 24-bit color, 16 million total colors.
+
Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue).  
 +
 
 +
8 BPC is 24-bit color, 16 million colors. This is the most commonly used bit depth for game textures.
 +
 
 +
16 BPC is 48-bit color, 281 trillion colors. This is commonly used for baking [[Normal map]]s, as it nearly eliminates banding when you edit them.
 +
 
 +
32 BPC is 96-bit color. This is often used for [[HDR]] images.
  
 
See also [[BitDepth|bitdepth]].
 
See also [[BitDepth|bitdepth]].
 
----
 
----
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 19:16, 14 February 2015

Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue).

8 BPC is 24-bit color, 16 million colors. This is the most commonly used bit depth for game textures.

16 BPC is 48-bit color, 281 trillion colors. This is commonly used for baking Normal maps, as it nearly eliminates banding when you edit them.

32 BPC is 96-bit color. This is often used for HDR images.

See also bitdepth.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools