Difference between revisions of "Category:EnvironmentFoliage"
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== Foliage Tutorials == | == Foliage Tutorials == | ||
+ | * [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram<<BR>>Using Unity to create trees. | ||
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''<<BR>> Multiple methods. | * [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''<<BR>> Multiple methods. | ||
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''"braveryd"''<<BR>> Using the AEC Extended: Foliage tree generator in 3ds Max. | * [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''"braveryd"''<<BR>> Using the AEC Extended: Foliage tree generator in 3ds Max. |
Revision as of 16:36, 20 September 2011
Contents
Category Environment Foliage
Topics about foliage and vegetation in games.
Pages in This Category
Foliage Tutorials
- Tree Creator Tutorial - by larsbertram<
>Using Unity to create trees. - 3D TreesTutorials thread from the Polycount boards<
> Multiple methods. - Trees for Beginners in 3ds Max Tutorial - by "braveryd"<
> Using the AEC Extended: Foliage tree generator in 3ds Max. - Tree creation using particle generator - by Andy Zibits<
> Using a particle system in 3ds Max. - Sprite-Based Particle Trees - by Steven J. Tubbrit<
> Using a particle system in Maya. - Ultra-efficient tree texturing and modeling - by Andy Zibits<
> Using Paint Effects in Maya to create the foliage texture and branches. - Low-poly Tree Using Maya PaintFX - by Jeramy Cooke<
> Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree. - Bending vertex normals and using vertex color - by Eric Chadwick<
> Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes. - Bending the vertex normals with Normal Thief - by Eric Chadwick<
> Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes. - Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa<
> A detailed overview of Crytek's process for vegetation shading. - Tree Modeling Techniques and Principles (PDF) - by Matthew D'Onofrio<
> Modeling efficient low-poly branches in 3ds Max using Extrude Along Spline. - Hedges and Topiary a quick tutorial - by 'Vig'<
>Modeling and texturing method for stylized bushes. - Tree making fast technique? thread on Polycount<
> Tree modeling techniques discussed. - Tree texturing thread on Polycount<
> Tree texturing discussed. - Real quick tree texturing question thread on Polycount<
> More tree stuff. - Stuff to research:
- Warhammer Online trees?
- RexM trees?
- Adam trees?
Foliage Modeling Tools
There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...
- ngPlant
- frecle tree[d] (exports formats .B3D, .OBJ, .X)
- TreeMaker script for 3ds Max
- Branches script for 3ds Max
- SpeedTree in UDK ($)
Foliage Rendering
- TransparencyMap#Alpha Blend
- TransparencyMap#Sorting Problems
- VertexNormal#Foliage Shading
- Emissive
- NormalMap
- Foliage Alpha thread from the DIRECTXDEV mailing list.<
>Programmers reveal the rendering and sorting methods they use for foliage alphas.
Pages in category "EnvironmentFoliage"
The following 3 pages are in this category, out of 3 total.