Difference between revisions of "Render To Texture"
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− | Render To Texture (RTT) is a method to capture a view of the game and turn it into an image. | + | Render To Texture (RTT) is a method to capture a view of the game and turn it into an image. This image can be stored in a framebuffer and updated frequently. |
RTT is commonly used for reflective water in a game. A camera is placed below the water surface, looking up. The image it captures is then textured onto the water surface, looking like a live reflection. | RTT is commonly used for reflective water in a game. A camera is placed below the water surface, looking up. The image it captures is then textured onto the water surface, looking like a live reflection. | ||
− | + | [[image:dudv_leonard.jpg|frame|left|A [[DuDv map]], the framebuffer texture that will be distorted, and the final scene. [http://decadeengine.blogspot.com/2007/09/gpu-rendered-water.html Video available here]. Images by [http://decadeengine.blogspot.com/ John Leonard].]]<br clear="all"/> | |
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+ | == 3ds Max: Render To Texture == | ||
+ | 3ds Max has a utility named Render To Texture, which is used to "bake" textures from one geometry to another, for example to create [[Normal map]]s. | ||
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[[Category:Glossary]][[Category:Rendering]] | [[Category:Glossary]][[Category:Rendering]] |
Latest revision as of 19:48, 14 February 2015
Render To Texture (RTT) is a method to capture a view of the game and turn it into an image. This image can be stored in a framebuffer and updated frequently.
RTT is commonly used for reflective water in a game. A camera is placed below the water surface, looking up. The image it captures is then textured onto the water surface, looking like a live reflection.
3ds Max: Render To Texture
3ds Max has a utility named Render To Texture, which is used to "bake" textures from one geometry to another, for example to create Normal maps.