Difference between revisions of "Portfolio"

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== Design ==
 
== Design ==
* [[PortfolioContents]] - how Art Directors evaluate portfolios for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
 
 
* [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios.  
 
* [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios.  
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* [[PortfolioContents]] - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
 
* [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)]
 
* [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)]
 
* [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager.
 
* [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager.
 
* [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need.
 
* [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need.
* [http://methodj.com/quick-portfolio-site-tips/ Quick portfolio site tips for 3D artists building their first site] by James Taylor
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* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread.
* [http://forum.newsarama.com/showthread.php?t=67139 One Step: Portfolio Horror] by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well.
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* [http://www.polycount.com/forum/showthread.php?p=1371532#post1371532 Advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread.
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== Generalist vs. Specialist ==
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* [http://www.polycount.com/forum/showthread.php?t=82424 Difference between Environment and Prop Artists?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread
* [http://www.polycount.com/forum/showthread.php?p=1371532#post1371532 Advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread
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* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread
* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread
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* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?t=45470 Lack of Environment Artists] Polycount forum thread
  
 
== Examples ==
 
== Examples ==
 
* [http://gameartportfoliowall.com/ Game Art Portfolio Wall] by [http://www.mattnelson.co.uk/ Matt 'mats effect' Nelson]
 
* [http://gameartportfoliowall.com/ Game Art Portfolio Wall] by [http://www.mattnelson.co.uk/ Matt 'mats effect' Nelson]
 
* [http://www.polycount.com/forum/showthread.php?t=80509 Your favorite portfolio?] on the Polycount forum has links to members' favorite artist portfolios.
 
* [http://www.polycount.com/forum/showthread.php?t=80509 Your favorite portfolio?] on the Polycount forum has links to members' favorite artist portfolios.
* [[Polycounter portfolios]] wiki page has a partial list of member's portfolios.
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* [[Polycounter portfolios]] wiki page has a partial list of members' portfolios.
  
 
== Methods ==
 
== Methods ==
 
* [http://www.polycount.com/forum/showthread.php?t=85366 Need the best free website design site] Polycount forum thread.
 
* [http://www.polycount.com/forum/showthread.php?t=85366 Need the best free website design site] Polycount forum thread.
 
* [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] Polycount forum thread.
 
* [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] Polycount forum thread.
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* [http://methodj.com/quick-portfolio-site-tips/ Quick portfolio site tips for 3D artists building their first site] by James Taylor
 
* [[Model Presentation]] has tutorials and techniques for rendering your models.
 
* [[Model Presentation]] has tutorials and techniques for rendering your models.
 
* [[:Category:Shaders]] has links to cool shaders for rendering your models.
 
* [[:Category:Shaders]] has links to cool shaders for rendering your models.

Revision as of 07:14, 14 March 2015

How to create an artist portfolio for a career in game development.

Design

Generalist vs. Specialist

Examples

Methods

Art Software

Getting a Job


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