Difference between revisions of "Portfolio"
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* [[PortfolioContents]] - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist. | * [[PortfolioContents]] - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist. | ||
* [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)] | * [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)] | ||
− | * [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager. | + | * [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager. (Note: reels are not important any more, unless you're an animator or effects or UI artist. All her other advice is golden though!) |
* [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need. | * [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need. | ||
* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread. | * [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread. |
Revision as of 07:24, 14 March 2015
How to create an artist portfolio for a career in game development.
Design
- Your Portfolio Repels Jobs by Jon Jones describes the do's and don'ts of artist portfolios.
- PortfolioContents - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
- GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)
- Work at Bungie: Getting Past the Gatekeeper details how to make the best impression on Bungie's hiring manager. (Note: reels are not important any more, unless you're an animator or effects or UI artist. All her other advice is golden though!)
- NateWhitePortfolioAdvice by Nate White has a solid summary for recent graduates about what their portfolios need.
- What should be in your portfolio? Polycount forum thread.
- Advice about improving your portfolio from EarthQuake (and others) Polycount forum thread.
Generalist vs. Specialist
- Difference between Environment and Prop Artists? Polycount forum thread
- Should portfolios demonstrate versatility? Polycount forum thread
- Percentage of environment artists .vs. character artists at most studios Polycount forum thread
- What's the difference between a level designer and environment artist? Polycount forum thread
- Lack of Environment Artists Polycount forum thread
Examples
- Game Art Portfolio Wall by Matt 'mats effect' Nelson
- Your favorite portfolio? on the Polycount forum has links to members' favorite artist portfolios.
- Polycounter portfolios wiki page has a partial list of members' portfolios.
Methods
- Need the best free website design site Polycount forum thread.
- Setting up a quick portfolio site Polycount forum thread.
- Quick portfolio site tips for 3D artists building their first site by James Taylor
- Model Presentation has tutorials and techniques for rendering your models.
- Category:Shaders has links to cool shaders for rendering your models.
- Where do you host your portfolio? Polycount forum thread on hosting sites, posts include prices and reviews.
Art Software
- Category:Tools on the wiki lists which art software professionals use.
- Free or low cost 3D and 2D apps on the Polycount forum has advice about free and low-cost software to use.
Getting a Job
- Category:GameIndustry on the wiki has tips about getting and keeping a job as an artist in games.