Difference between revisions of "Category:EnvironmentLighting"

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(more Physically Based Rendering)
(more PBR threads)
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== Physically Based Rendering ==
 
== Physically Based Rendering ==
 
* [http://www.polycount.com/forum/showthread.php?t=124683 Physically based rendering in games] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=124683 Physically based rendering in games] Polycount forum thread
 +
* [http://www.polycount.com/forum/showthread.php?t=124934 UDK Physically Based Lighting!] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?t=89658 TGA Physically Based Lighting CGFX Shader for Maya Viewport] Polycount forum thread
 +
* [http://www.polycount.com/forum/showthread.php?t=123826 Ready at Dawn's Material system] Polycount forum thread
 
* [http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Game environments – Part A: rendering Remember Me] on fxguide.com
 
* [http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Game environments – Part A: rendering Remember Me] on fxguide.com
 
* [http://www.youtube.com/embed/LNwMJeWFr0U Physically Based Rendering for Artists] by Andrew Maximov
 
* [http://www.youtube.com/embed/LNwMJeWFr0U Physically Based Rendering for Artists] by Andrew Maximov

Revision as of 17:02, 20 September 2013

Category Environment Lighting

Topics about lighting in games.


Physically Based Rendering

Lighting Links

Lighting Tutorials

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Pages in category "EnvironmentLighting"

This category contains only the following page.

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