Difference between revisions of "Gamma"

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(Yet another Gamma thread)
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* [http://www.polycount.com/forum/showthread.php?p=2315909#post2315909 Yet another Gamma thread] has info on tool problems, and how sRGB can help.
= Gamma =
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* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it.  Saved here: [[file:Martin Breidt - gamma_correct_v12.pdf]]
 
* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it.  Saved here: [[file:Martin Breidt - gamma_correct_v12.pdf]]
 
* [http://filmicgames.com/archives/299 Linear-Space Lighting (i.e. Gamma)] by [http://filmicgames.com John Hable] - another great description of how gamma works. Saved here: [[file:John Hable - Linear-Space Lighting (i.e. Gamma).pdf]]
 
* [http://filmicgames.com/archives/299 Linear-Space Lighting (i.e. Gamma)] by [http://filmicgames.com John Hable] - another great description of how gamma works. Saved here: [[file:John Hable - Linear-Space Lighting (i.e. Gamma).pdf]]

Revision as of 06:26, 24 June 2015


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