Difference between revisions of "Portfolio"

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(Design)
(Expert Tips on How to Create a Killer Digital Portfolio)
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== Design ==
 
== Design ==
* [http://www.roberthalf.com/creativegroup/blog/expert-tips-on-how-to-create-a-killer-digital-portfolio]
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* [http://www.roberthalf.com/creativegroup/blog/expert-tips-on-how-to-create-a-killer-digital-portfolio Expert Tips on How to Create a Killer Digital Portfolio]
 
* [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios.  
 
* [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios.  
 
* [[PortfolioContents]] - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
 
* [[PortfolioContents]] - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.

Revision as of 08:47, 28 September 2015

How to create an artist portfolio for a career in game development.

Design

Generalist vs. Specialist

Examples

Methods

Art Software

Getting a Job


Personal tools
Namespaces

Variants
Actions
Navigation
Tools