Difference between revisions of "Anisotropic map"
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== Anisotropic Tutorials == | == Anisotropic Tutorials == | ||
* [http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/ Anisotropic Shader For Hair] by Stephen Jameson provides a breakdown of a shader setup in the Unreal Development Kit (UDK). | * [http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/ Anisotropic Shader For Hair] by Stephen Jameson provides a breakdown of a shader setup in the Unreal Development Kit (UDK). | ||
− | * [http:// | + | * [http://polycount.com/discussion/77968 HAIR!?] thread on Polycount by [http://technicalartlead.blogspot.com/ Paul 'Prolow' Lohman] has some examples of an anisotropic hair shader in Maya. |
− | * [http:// | + | * [http://polycount.com/discussion/comment/1229069/#Comment_1229069 Making an anisotropic map for Marmoset Toolbag] post on the Polycount forum from the Lead Engineer at 8monkey Labs. |
− | * [http:// | + | * [http://polycount.com/discussion/comment/1229339/#Comment_1229339 Deriving an anisotropic map from vectors] post on the Polycount forum from a Character Artist at [[ArenaNet]]. |
* [http://tech-artists.org/forum/showthread.php?t=429 Painting a "flow" normalmap?] thread on the Tech-Artists.Org forum. | * [http://tech-artists.org/forum/showthread.php?t=429 Painting a "flow" normalmap?] thread on the Tech-Artists.Org forum. | ||
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[[Category:TextureTypes]] [[Category:Specular map]] | [[Category:TextureTypes]] [[Category:Specular map]] |
Revision as of 06:39, 3 November 2015
An anisotropic map is a texture that controls the shape of the specular highlights from real-time lights, often used for hair shading. Anisotropic highlights are characterized by long directional strokes, instead of the typical circular shape.
The texture is very similar in concept to a normal map, except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.
Anisotropic Tutorials
- Anisotropic Shader For Hair by Stephen Jameson provides a breakdown of a shader setup in the Unreal Development Kit (UDK).
- HAIR!? thread on Polycount by Paul 'Prolow' Lohman has some examples of an anisotropic hair shader in Maya.
- Making an anisotropic map for Marmoset Toolbag post on the Polycount forum from the Lead Engineer at 8monkey Labs.
- Deriving an anisotropic map from vectors post on the Polycount forum from a Character Artist at ArenaNet.
- Painting a "flow" normalmap? thread on the Tech-Artists.Org forum.