Difference between revisions of "Category:GameIndustry"

From polycount
Jump to: navigation, search
(this page was underneath it's own category...which wasn't right. fixed.)
(added links, some re-ordering)
Line 2: Line 2:
 
= Category Game Industry =
 
= Category Game Industry =
 
Links and articles about the game industry: how to get game jobs, how to manage your role, etc.
 
Links and articles about the game industry: how to get game jobs, how to manage your role, etc.
 
Pages in this category:
 
 
  
  
Line 12: Line 9:
 
* [[GameStatistics]] has more links.
 
* [[GameStatistics]] has more links.
  
== Job Searching ==
+
== Portfolios ==
Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
+
* For advice about which art software to use, see the wiki page [[Category:Tools]] and the forum thread [http://www.polycount.com/forum/showthread.php?t=34673 Free or low cost 3D and 2D apps].
 
+
* The Polycount thread [http://boards.polycount.net/showthread.php?t=39516 Your Portfolio Repels Jobs] describes the do's and don'ts of online portfolios.
* [http://www.boomzap.com/blog/industry-tips-how-to-find-a-job-in-the-game-industry/ Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]''<<BR>>Frank tips about job searching.
+
* The Polycount thread [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] has more portfolio tips.
* [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''<<BR>>How companies weed out applicants, and how to present yourself to make the cut.
+
* The Polycount threads [http://boards.polycount.net/showthread.php?t=38472 Game and Mod Development Article] and [http://boards.polycount.net/showthread.php?t=42157 Some mod guidelines] <<BR>> All you need to know about creating or joining a mod team.
+
  
 
== Resumes ==
 
== Resumes ==
Line 23: Line 18:
 
* [http://www.joelonsoftware.com/articles/SortingResumes.html Sorting Resumes] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''
 
* [http://www.joelonsoftware.com/articles/SortingResumes.html Sorting Resumes] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''
  
== Portfolios ==
+
== Job Searching ==
* The Polycount thread [http://boards.polycount.net/showthread.php?t=39516 Your Portfolio Repels Jobs] describes the do's and don'ts of online portfolios.
+
Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
* The Polycount thread [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] has more portfolio tips.
+
 
 +
* For job postings, see the Polycount forum section [http://www.polycount.com/forum/forumdisplay.php?f=39 Work Opportunities].
 +
* For advice about joining a mod team, see the Polycount forum threads [http://boards.polycount.net/showthread.php?t=38472 Game and Mod Development Article] and [http://boards.polycount.net/showthread.php?t=42157 Some mod guidelines].
 +
* For some frank advice about job searching, see [http://www.boomzap.com/blog/industry-tips-how-to-find-a-job-in-the-game-industry/ Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]''
 +
* For info about how companies weed out applicants, see [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]''.
  
 
== Art Tests ==
 
== Art Tests ==
* The GameArtisans thread [http://forum.gameartisans.org/forums/showthread.php?t=5970 Art Test Master List]<<BR>>Links to art tests that game companies ask their art applicants to complete.
+
Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs.
 +
 
 +
* To see some example art tests, see the GameArtisans thread [http://forum.gameartisans.org/forums/showthread.php?t=5970 Art Test Master List]
  
 
== Interviews ==
 
== Interviews ==
Line 69: Line 70:
 
* [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA)
 
* [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA)
 
* The Polycount thread [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] has information about workers discussing their compensation with one another.
 
* The Polycount thread [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] has information about workers discussing their compensation with one another.
 +
 +
== More Resources ==
 +
Wiki pages in this category:

Revision as of 19:35, 16 July 2010

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


Industry Insight

Portfolios

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs.

Interviews

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test when you interview.

Employee Rights

More Resources

Wiki pages in this category:

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools