Difference between revisions of "Category:GameIndustry"
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= Category Game Industry = | = Category Game Industry = | ||
Links and articles about the game industry: how to get game jobs, how to manage your role, etc. | Links and articles about the game industry: how to get game jobs, how to manage your role, etc. | ||
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* [[GameStatistics]] has more links. | * [[GameStatistics]] has more links. | ||
− | == | + | == Portfolios == |
− | + | * For advice about which art software to use, see the wiki page [[Category:Tools]] and the forum thread [http://www.polycount.com/forum/showthread.php?t=34673 Free or low cost 3D and 2D apps]. | |
− | + | * The Polycount thread [http://boards.polycount.net/showthread.php?t=39516 Your Portfolio Repels Jobs] describes the do's and don'ts of online portfolios. | |
− | * | + | * The Polycount thread [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] has more portfolio tips. |
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− | * The Polycount | + | |
== Resumes == | == Resumes == | ||
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* [http://www.joelonsoftware.com/articles/SortingResumes.html Sorting Resumes] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]'' | * [http://www.joelonsoftware.com/articles/SortingResumes.html Sorting Resumes] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]'' | ||
− | == | + | == Job Searching == |
− | * | + | Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers. |
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+ | * For job postings, see the Polycount forum section [http://www.polycount.com/forum/forumdisplay.php?f=39 Work Opportunities]. | ||
+ | * For advice about joining a mod team, see the Polycount forum threads [http://boards.polycount.net/showthread.php?t=38472 Game and Mod Development Article] and [http://boards.polycount.net/showthread.php?t=42157 Some mod guidelines]. | ||
+ | * For some frank advice about job searching, see [http://www.boomzap.com/blog/industry-tips-how-to-find-a-job-in-the-game-industry/ Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]'' | ||
+ | * For info about how companies weed out applicants, see [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]''. | ||
== Art Tests == | == Art Tests == | ||
− | * | + | Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs. |
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+ | * To see some example art tests, see the GameArtisans thread [http://forum.gameartisans.org/forums/showthread.php?t=5970 Art Test Master List] | ||
== Interviews == | == Interviews == | ||
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* [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA) | * [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA) | ||
* The Polycount thread [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] has information about workers discussing their compensation with one another. | * The Polycount thread [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] has information about workers discussing their compensation with one another. | ||
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+ | == More Resources == | ||
+ | Wiki pages in this category: |
Revision as of 19:35, 16 July 2010
Contents
Category Game Industry
Links and articles about the game industry: how to get game jobs, how to manage your role, etc.
Industry Insight
- GDC 2010 The Belly of the Whale: Living a Creative Life in the Game Industry - by Bob Bates<
>Insights into how creative types can survive and thrive in the game industry. Highly recommended by many Polycounters. - GameStatistics has more links.
Portfolios
- For advice about which art software to use, see the wiki page and the forum thread Free or low cost 3D and 2D apps.
- The Polycount thread Your Portfolio Repels Jobs describes the do's and don'ts of online portfolios.
- The Polycount thread Setting up a quick portfolio site has more portfolio tips.
Resumes
- Getting Your Résumé Read - by Joel "joelonsoftware" Spolsky
- Sorting Resumes - by Joel "joelonsoftware" Spolsky
Job Searching
Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
- For job postings, see the Polycount forum section Work Opportunities.
- For advice about joining a mod team, see the Polycount forum threads Game and Mod Development Article and Some mod guidelines.
- For some frank advice about job searching, see Industry tips: How to find a job in the game industry - by Christopher Natsuume
- For info about how companies weed out applicants, see The Phone Screen - by Joel 'joelonsoftware' Spolsky.
Art Tests
Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs.
- To see some example art tests, see the GameArtisans thread Art Test Master List
Interviews
- 10 Tips for Your First Interview - by Dave Sanford<
> Time-tested interview strategies:- Research
- Practice
- Clothing
- Get there early
- Observe
- Know thyself
- Handshake
- Listen
- Finishing
- Follow up
- Four Steps to a Better Job Interview - by Brad Karsh<
> Four simple things to improve your interviews.- Relax, not a battle of wits.
- Job description = questions that you'll be asked.
- Have answers about why you did certain things.
- Have questions about them.
- Ten Tips for the Interview Follow Up - by Carole Martin<
>How to avoid a non-response after your interview. - The Polycount thread job interview, 2-3 hours, why so long?<
>Game developers talking about the interview process they do, or have been through.
Salary Research
Do the research to figure out what a fair offer is for your skill level and geographic area.
- 2009 Game Industry Salary Survey - from Game Developer magazine (mostly USA) See also 2008, 2007, 2006.
- Senior Artist Salaries at Computer Software companies in United States - from Glassdoor.com (USA) Customize your search, and enter your salary data for full access.
- The Foreign Labor Certification Data Center - Online Wage Library - from the US Department of Labor (USA)
Negotiation
Salary negotiation is an essential skill that will be put to the test when you interview.
- Salary of a game programmer (artist, designer, or producer) - by Christer Ericcson, Sony Computer Entertainment
- Industry tips: How to not ask for money - by Christopher Natsuume
- Know Your Rights - The Myth of Pay Privacy - by KC Labor (USA)
Employee Rights
- National Labor Relations Board (USA)
- Directgov Employment Terms and Conditions (UK)
- Know Your Rights - by KC Labor (USA)
- The Polycount thread Discussing issues at work, grounds for firing? has information about workers discussing their compensation with one another.
More Resources
Wiki pages in this category:
Pages in category "GameIndustry"
The following 6 pages are in this category, out of 6 total.