Difference between revisions of "Category:GameIndustry"

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(Art Test linkedin link, Art Tests moved after Interviews)
(UK salary survey)
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* [http://www.payscale.com/research/US/Job=3d_Artist/Salary 3D Artist Salaries in the United States] - from ''[http://www.payscale.com Payscale.com]'' (other countries available)
 
* [http://www.payscale.com/research/US/Job=3d_Artist/Salary 3D Artist Salaries in the United States] - from ''[http://www.payscale.com Payscale.com]'' (other countries available)
 
* [http://www.flcdatacenter.com/CaseH1B.aspx The Foreign Labor Certification Data Center - Online Wage Library] - from the ''[http://www.doleta.gov/ US Department of Labor]'' (USA)
 
* [http://www.flcdatacenter.com/CaseH1B.aspx The Foreign Labor Certification Data Center - Online Wage Library] - from the ''[http://www.doleta.gov/ US Department of Labor]'' (USA)
 +
* [http://www.develop-online.net/features/429/The-2009-UK-Games-Development-Salary-Survey The 2009 UK Games Development Salary Survey] (UK)
 
* The Polycount thread [http://www.polycount.com/forum/showthread.php?t=75101 Freelance rates query] has info about how to calculate your freelance rate.
 
* The Polycount thread [http://www.polycount.com/forum/showthread.php?t=75101 Freelance rates query] has info about how to calculate your freelance rate.
 
* [http://www.graphicartistsguild.org/handbook/ Graphic Artists Guild Handbook: Pricing & Ethical Guidelines] is an excellent resource for freelancers (and salarymen too). Pricing guidelines, legal info, copyright law, sample contracts, how to negotiate, and more. Highly recommended!
 
* [http://www.graphicartistsguild.org/handbook/ Graphic Artists Guild Handbook: Pricing & Ethical Guidelines] is an excellent resource for freelancers (and salarymen too). Pricing guidelines, legal info, copyright law, sample contracts, how to negotiate, and more. Highly recommended!

Revision as of 11:20, 23 July 2010

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


Industry Insight

Education

The basic argument in the Polycount community is between either going the self-taught route or the formal education route. For more info do a forum search for education.

Portfolios

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs.

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test when you interview.

Employee Rights

More Resources

Wiki pages in this category:

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

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