Difference between revisions of "Category:GameIndustry"

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(Vertex 1 freelancing article)
(Info: going rate for 1,500 tri model+texture, Don’t go to art school)
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== Industry Insight ==
 
== Industry Insight ==
  
* [http://k0k0k0.wordpress.com/51-things-every-game-student-should-know/ 51 Things Every Game Student Should Know] - by [http://k0k0k0.wordpress.com/ Kaye Elling]<<BR>>51 fugly slides of things that every budding game developer (who is studying at university) should know. Read it!  
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* [http://k0k0k0.wordpress.com/51-things-every-game-student-should-know/ 100 Things Every Game Student Should Know] - by [http://k0k0k0.wordpress.com/ Kaye Elling]<<BR>>100 fugly slides of things that every budding game developer (who is studying at university) should know. Read it!  
 
* [http://www.polycount.com/forum/showthread.php?t=89972 Getting into the Game Industry (Inspiration of a different kind)] - Polycount Forum thread.<<BR>>Amazing thread full of information from working game artists about how they got into the industry.
 
* [http://www.polycount.com/forum/showthread.php?t=89972 Getting into the Game Industry (Inspiration of a different kind)] - Polycount Forum thread.<<BR>>Amazing thread full of information from working game artists about how they got into the industry.
 
* [http://www.polycount.com/forum/showthread.php?t=99113 The game industry and relocation, how bad is it?] - Polycount Forum thread.<<BR>>Insight into the relocation process.
 
* [http://www.polycount.com/forum/showthread.php?t=99113 The game industry and relocation, how bad is it?] - Polycount Forum thread.<<BR>>Insight into the relocation process.
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The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or team-motivated.
 
The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or team-motivated.
  
Artists on Polycount generally agree it is rare to find schools that teach current high-quality game art techniques. The web and forums are often the best places to learn these. We see it time and again... the students who succeed at entering the work force after graduation are almost exclusively those that work on their own side projects, beyond the course material. Would they have been better served without using a school?  
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Artists on Polycount generally agree it is rare to find schools that teach current high-quality game art techniques. The web and forums are often the best places to learn these, maybe even [[Category:Tutorials|our wiki]] |-) . We see it time and again... the students who succeed at entering the work force after graduation are almost exclusively those that work on their own side projects, beyond the course material. Would they have been better served without using a school?  
  
Beware of education scams! Schools can cost a lot of money and some promise easy employment afterwards, but unfortunately the reality is not so forgiving. See the Polycount thread [http://www.polycount.com/forum/showthread.php?t=75796 Profit Schools - Can we condemn them publicly?]. Also see the excellent and informative [http://penny-arcade.com/patv/episode/on-game-schools Penny Arcade episode "On Game Schools"].
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Beware of education scams and debt! Schools can cost a lot of money and some promise easy employment afterwards, but unfortunately the reality is not so forgiving. Student loan debt can also be a crushing burden for many years, especially with the relatively low wages most game artists make. See the blog post [https://medium.com/i-m-h-o/138c5efd45e9 Don’t go to art school], the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=75796 Profit Schools - Can we condemn them publicly?], and the Penny Arcade episode [http://penny-arcade.com/patv/episode/on-game-schools "On Game Schools"].
  
There are many forum threads about game art education, for a great list see [http://www.polycount.com/forum/showthread.php?t=108342 Education In The Games Industry: Yes or No?], or you can do a [http://www.polycount.com/forum/search.php forum search] for ''education''.
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There are many Polycount forum threads about game art education, for a great list see [http://www.polycount.com/forum/showthread.php?t=108342 Education In The Games Industry: Yes or No?], or you can do a [http://www.polycount.com/forum/search.php forum search] for ''education''.
  
 
== Portfolios ==
 
== Portfolios ==
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When working by yourself it is generally more difficult to keep a steady income, but the flexibility can be very rewarding.
 
When working by yourself it is generally more difficult to keep a steady income, but the flexibility can be very rewarding.
  
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* [http://www.polycount.com/forum/showthread.php?t=122504 Info: going rate for 1,500 tri model+texture] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=119200 Can you really be a freelancer?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=119200 Can you really be a freelancer?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=58477 Horror Freelance Stories] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=58477 Horror Freelance Stories] Polycount forum thread

Revision as of 12:33, 27 June 2013

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


Industry Insight

Art Disciplines

  • lists the various artist roles in game development:

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or team-motivated.

Artists on Polycount generally agree it is rare to find schools that teach current high-quality game art techniques. The web and forums are often the best places to learn these, maybe even |-) . We see it time and again... the students who succeed at entering the work force after graduation are almost exclusively those that work on their own side projects, beyond the course material. Would they have been better served without using a school?

Beware of education scams and debt! Schools can cost a lot of money and some promise easy employment afterwards, but unfortunately the reality is not so forgiving. Student loan debt can also be a crushing burden for many years, especially with the relatively low wages most game artists make. See the blog post Don’t go to art school, the Polycount forum thread Profit Schools - Can we condemn them publicly?, and the Penny Arcade episode "On Game Schools".

There are many Polycount forum threads about game art education, for a great list see Education In The Games Industry: Yes or No?, or you can do a forum search for education.

Portfolios

  • has links to tutorials and advice about creating an artist portfolio for a career in game development.

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs, and to make sure you can actually do the work (portfolios can be faked or stolen).

Art test threads and links:

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Freelancing

When working by yourself it is generally more difficult to keep a steady income, but the flexibility can be very rewarding.

Freelancer Advice

Advice on art tests:

Advice on payment:

Negotiation

Salary negotiation is an essential skill that will be put to the test after a successful interview.

Employee Rights

Pages in This Category

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

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