Difference between revisions of "ForwardKinematics"

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(Moving content out of the overly-large Glossary page and back into individual pages)
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Forward Kinematics (FK) is a method of manipulating objects in a [[Hierarchy|hierarchy]] where the animator positions objects and the program calculates the positions and orientations of the objects below it in the hierarchy. See also [[InverseKinematics|inverse kinematics]].
 
Forward Kinematics (FK) is a method of manipulating objects in a [[Hierarchy|hierarchy]] where the animator positions objects and the program calculates the positions and orientations of the objects below it in the hierarchy. See also [[InverseKinematics|inverse kinematics]].
 
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[[Category:Glossary]][[Category:Animation]]
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[[Category:Glossary]][[Category:Animation]][[Category:Rigging]]

Latest revision as of 11:17, 24 June 2021

Forward Kinematics (FK) is a method of manipulating objects in a hierarchy where the animator positions objects and the program calculates the positions and orientations of the objects below it in the hierarchy. See also inverse kinematics.


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