Difference between revisions of "Detail map"

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[[image:Wolfire_DetailMap_color-and-normal.jpg|frame|left|3. Landscape with a color and normalmap detail textures. Image by [http://blog.wolfire.com/2009/12/Detail-textures Wolfire Games].]]<br clear="all"/>
 
[[image:Wolfire_DetailMap_color-and-normal.jpg|frame|left|3. Landscape with a color and normalmap detail textures. Image by [http://blog.wolfire.com/2009/12/Detail-textures Wolfire Games].]]<br clear="all"/>
 
== Tutorials ==
 
== Tutorials ==
* [http://fenring.bf1942.cl/tutorials/texturesystem.php#detailmaps Detail color textures in Battlefield 2] - by ''[http://www.davidwahlberg.se/index.php David "Fenring" Wahlberg]''
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* [http://forgottenhope.warumdarum.de/tutorials/texturesystem.php Detail color textures in Battlefield 2] - by ''[http://www.davidwahlberg.se/index.php David "Fenring" Wahlberg]''
* [http://24.199.192.22/Two/DetailTexture.html Detail color textures in UnrealEngine2] - by ''Epic Games''
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* [https://dev.epicgames.com/documentation/en-us/unreal-engine/adding-detail-textures-to-unreal-engine-materialsl Detail color textures in Unreal Engine] - by ''Epic Games''
* [http://wiki.crymod.com/index.php/Sandbox_MaterialEditorRef#Detail_map Detail color and normal map textures in CryEngine2] - by ''Crytek''
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* [http://blog.wolfire.com/2009/12/Detail-textures Detail color and normalmap textures in Overgrowth] - by ''Wolfire Games''
 
* [http://blog.wolfire.com/2009/12/Detail-textures Detail color and normalmap textures in Overgrowth] - by ''Wolfire Games''
* [http://www.gamasutra.com/view/feature/2987/tool_postmortem_climax_brightons_.php?page=2 Multitexturing in MotoGP] - by ''Climax Group''
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* [https://www.gamedeveloper.com/programming/tool-postmortem-climax-brighton-s-supertools Multitexturing in MotoGP] - by ''Climax Group''
* [http://boards.polycount.net/showthread.php?t=53881 Blending methods for detail textures] - from the Polycount forum
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* [https://polycount.com/discussion/180954/alpha-blend-source-destination-matrix Alpha Blend - Source/Destination matrix] - from the Polycount forum
  
 
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[[Category:TextureTypes]] [[Category:Color map]] [[Category:Bump map]]
 
[[Category:TextureTypes]] [[Category:Color map]] [[Category:Bump map]]

Revision as of 15:29, 13 December 2024

A detail map is used to create up-close high-frequency details.

It is combined in the shader with a regular texture, except using a higher amount of UV tiling so it makes smaller pixels. Mip Mapping allows the detail texture to fade out at a medium distance to hide tiling artifacts.

Detail maps are often used with Diffuse maps and/or Normal maps.

1. Landscape without any detail textures. Image by Wolfire Games.
2. Landscape with a color detail texture. Image by Wolfire Games.
3. Landscape with a color and normalmap detail textures. Image by Wolfire Games.

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