Difference between revisions of "Modeling"

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(Better summary, added links.)
(Face_weighted_normals, VertexNormal)
Line 5: Line 5:
 
* [[CharacterSculpting]]
 
* [[CharacterSculpting]]
 
* [[EnvironmentSculpting]]
 
* [[EnvironmentSculpting]]
 +
* [[Face_weighted_normals]]
 
* [[Normal Map Modeling]]
 
* [[Normal Map Modeling]]
 
* [[ReTopologyModeling]]
 
* [[ReTopologyModeling]]
 
* [[Subdivision Surface Modeling]]
 
* [[Subdivision Surface Modeling]]
 
* [[Topology]]
 
* [[Topology]]
 +
* [[VertexNormal]]
  
 
[[Category:Discipline]]
 
[[Category:Discipline]]

Revision as of 13:39, 25 October 2026

3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a larger studio with hundreds of artists it can be a specific role, such as weapons modeling or character modeling, but this is rare.

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