Difference between revisions of "Modeling"
From polycount
EricChadwick (Talk | contribs) (Better summary, added links.) |
EricChadwick (Talk | contribs) (Face_weighted_normals, VertexNormal) |
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* [[CharacterSculpting]] | * [[CharacterSculpting]] | ||
* [[EnvironmentSculpting]] | * [[EnvironmentSculpting]] | ||
| + | * [[Face_weighted_normals]] | ||
* [[Normal Map Modeling]] | * [[Normal Map Modeling]] | ||
* [[ReTopologyModeling]] | * [[ReTopologyModeling]] | ||
* [[Subdivision Surface Modeling]] | * [[Subdivision Surface Modeling]] | ||
* [[Topology]] | * [[Topology]] | ||
| + | * [[VertexNormal]] | ||
[[Category:Discipline]] | [[Category:Discipline]] | ||
Revision as of 13:39, 25 October 2026
3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a larger studio with hundreds of artists it can be a specific role, such as weapons modeling or character modeling, but this is rare.