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- 19:25, 16 May 2024 (diff | hist) . . (+226) . . Texture Coordinates (→UV Tutorials & Threads: Neox' thread) (current)
- 19:24, 16 May 2024 (diff | hist) . . (0) . . N File:Uv-straightening.png (current)
- 12:00, 2 April 2024 (diff | hist) . . (+145) . . Polycount:About (→Forum Snapshots: 2024 gif) (current)
- 11:57, 2 April 2024 (diff | hist) . . (0) . . N File:PolycountForums2024-04-01.gif (current)
- 19:27, 31 December 2023 (diff | hist) . . (+6) . . Freelance (https://ryanhawkins.gumroad.com/) (current)
- 18:02, 29 December 2023 (diff | hist) . . (+44) . . Game Industry (→Being a Developer: web.archive.org How NOT to hire an artist) (current)
- 18:00, 29 December 2023 (diff | hist) . . (-1) . . Game Industry (→Being a Developer: How NOT to hire an artist)
- 17:59, 29 December 2023 (diff | hist) . . (-29) . . Game Industry (→Being a Developer: https://www.valvesoftware.com/en/publications)
- 13:20, 26 December 2023 (diff | hist) . . (-13) . . Concept Fundamentals (→Composition: chris-solarski) (current)
- 08:22, 4 December 2023 (diff | hist) . . (0) . . N File:Normalmap orientations.png (current)
- 08:22, 4 December 2023 (diff | hist) . . (0) . . Normal Map Technical Details (→Object-space normal map) (current)
- 08:19, 4 December 2023 (diff | hist) . . (+235) . . Normal Map Technical Details (→Tangent-Space vs. Object-Space)
- 12:46, 15 November 2023 (diff | hist) . . (-39) . . Modular environments (link fix for Creating Trim Textures Free Tutorial) (current)
- 09:19, 22 September 2023 (diff | hist) . . (+105) . . Concept Fundamentals (→Painting Fundamentals: PSG Art Tut link fixed)
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