Category:Rendering
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Revision as of 20:48, 23 July 2012 by EricChadwick (Talk)
Category Rendering
Topics explaining how game engines render an artist's artwork.
Pages in This Category
Articles
- Brief Considerations About Materials by Pedro Toledo is a great explanation of how specular works in computer graphics, including dialetric and conductor surfaces, and why people use inverse-hue specular color maps. In the Polycount thread about this article, Jordan 'JordanW' Walker explains how gamma affects specular color as well.
- Model Presentation Polycount wiki page has links to rendering tutorials.
Pages in category "Rendering"
The following 37 pages are in this category, out of 37 total.
BFGHM |
OPQR |
R cont.STVZ |