Gamma
From polycount
Revision as of 07:37, 2 April 2015 by EricChadwick (Talk | contribs)
Gamma
- Be gamma correct! by Martin Breidt - an excellent explanation of what gamma is and how to work with it.
- Linear-Space Lighting (i.e. Gamma) by John Hable - another great description of how gamma works.
- Linear Workflow - The Whole Shebang by Daniel 'coldside' Dye - how to setup and use gamma in 3ds Max, for output to compositing software like After Effects and Nuke. See the Polycount Forum thread.
- Texture Leveling Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.