ChannelPacking
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Revision as of 20:59, 30 January 2015 by EricChadwick (Talk | contribs)
Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves Memory, but increases Shaders complexity.
Compression Artifacts
If you save a channel-packed texture using DXT compression, it will introduce blocky artifacts to your channels. For details, see Normal map#Normal_Map_Compression.
Tools
Examples
- For more examples and tutorials see Texture atlas and MultiTexture.