Category:Glossary

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Category Glossary

A glossary of game terms, derived from the old Polycount glossary.


Pages to port over:

Aliasing

AlphaChannel

Ancestor

Animatic

AnisotropicFiltering

Anti-Aliasing

ASCII

AspectRatio

AverageBlending

AverageTransparency

Azimuth

B-Spline

BackfaceCulling

BaseMap

BezierSpline

BilinearFiltering

Billboard

BitDepth

Bitmap

BoundingBox

BPC

BPP

BSP

Camera

CartesianCoordinates

Child

Chromakey

ClippingPlane

CollisionDetection

ColorDepth

Compile

Concave

Convex

Coplanar

Coordinates(Positional)

Coordinates(Texture)

DarkMap

Declination

DrawOrder

DrawRate

DynamicLighting

Engine

EnvironmentMapping

Expressions

Face

Fans

FillRate

Fog

ForwardKinematics

FOV

[[FPS1]]

[[FPS2]]

FrameBuffer

FrameRate

Frustrum

Fubar

FullBright

Geometry

GimbalLock

GouraudShading

HeightMap

HiddenSurfaceRemoval

Hierarchy

Interpolation

InverseKinematics

InvertBlending

KellyKleider

LightMap

LOD

Map

Mapping

Material

Memory

Mesh

MIPMapping

Morphing

Multi-Texture

N-gon

Nadir

Node

NURBS

Opacity

Parent

PhongShading

PhongLighting

Pitch

Pixel

Polygon

PowerOf2

Quad

RAM

RayCasting

RayTracing

Real-Time

Rendering

RGBSpace

Roll

RT3D

Shading

Sorting

Spline

Sprite

Storyboard

Strips

SubtractiveBlending

SubtractiveColorModel

SubtractiveTransparency

Texel

Texture

TextureBlending

TextureCompression

TextureFiltering

Tiling

Transforms

Triangle

TrilinearFiltering

Tri-Strips

UVCoordinates

Vertex

[[Viewer1]]

[[Viewer2]]

Voxel

Wavelet

Yaw

Z-Buffering

Zenith

Pages in category "Glossary"

The following 155 pages are in this category, out of 155 total.

2

A

B

C

D

E

F

G

H

I

J

L

M

N

O

P

P cont.

Q

R

S

T

U

V

W

Y

Z

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