Detail map

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A detail map is used to create up-close high-frequency details.

It is combined in the shader with a regular texture, except using a higher amount of UV tiling so it makes smaller pixels. Mip Mapping allows the detail texture to fade out at a medium distance to hide tiling artifacts.

Detail maps are often used with Diffuse maps and/or Normal maps.

1. Landscape without any detail textures. Image by Wolfire Games.
2. Landscape with a color detail texture. Image by Wolfire Games.
3. Landscape with a color and normalmap detail textures. Image by Wolfire Games.

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