Oldest pages
Showing below up to 50 results in range #201 to #250.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- BSP (20:21, 19 March 2015)
- Polygon (07:28, 24 March 2015)
- Triangle (07:40, 24 March 2015)
- ModelingBathroomTiles (12:39, 24 March 2015)
- GameStatistics (18:40, 24 March 2015)
- Lossy (18:54, 8 April 2015)
- GIF (18:59, 8 April 2015)
- BitDepth (07:02, 9 April 2015)
- Virtual texture (09:10, 20 April 2015)
- DigitalSculpting (15:16, 12 May 2015)
- BodyTopology (13:07, 14 May 2015)
- SphereTopology (13:09, 14 May 2015)
- Declination (17:12, 17 May 2015)
- 3ds Max (17:31, 17 May 2015)
- XSI (17:38, 17 May 2015)
- CgFX (17:38, 17 May 2015)
- Texture types (12:49, 24 May 2015)
- Roughness map (12:50, 24 May 2015)
- RMA (12:51, 24 May 2015)
- Metallic map (12:54, 24 May 2015)
- Vertex (07:53, 25 May 2015)
- Photoshop (16:58, 30 May 2015)
- Smoothing Groups (15:20, 1 June 2015)
- Wheat grass tutorial (09:32, 20 June 2015)
- Skies (14:56, 9 July 2015)
- Maya (18:20, 22 July 2015)
- GameRenderingTerminology (20:31, 26 July 2015)
- Defining the Rift’s Visual Style (18:13, 11 August 2015)
- Procedural (06:29, 12 August 2015)
- 3Dc (09:10, 12 August 2015)
- PVR (09:13, 12 August 2015)
- S3TC (09:14, 12 August 2015)
- TPL (09:14, 12 August 2015)
- VTF (09:15, 12 August 2015)
- EXR (09:17, 12 August 2015)
- Foliage Vertex Color (11:51, 12 August 2015)
- Curvature map (14:46, 22 August 2015)
- Reference (03:56, 2 September 2015)
- Self shadowed bump map (08:09, 19 September 2015)
- OldSiteCredits (11:25, 19 September 2015)
- 3DTutorials/ASC Exporter Plugin (11:39, 19 September 2015)
- Decal (19:22, 1 October 2015)
- Blending functions (07:03, 14 October 2015)
- 3d printing (06:19, 3 November 2015)
- AlphaChannel (06:20, 3 November 2015)
- Ambient occlusion vertex color (06:36, 3 November 2015)
- BDRF map (06:43, 3 November 2015)
- BearKub (06:45, 3 November 2015)
- Cavity map (06:49, 3 November 2015)
- CharacterSculpting (07:06, 3 November 2015)