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Showing below up to 50 results in range #201 to #250.

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  1. Storyboard‏‎ (21:21, 19 March 2015)
  2. BSP‏‎ (21:21, 19 March 2015)
  3. Polygon‏‎ (08:28, 24 March 2015)
  4. Triangle‏‎ (08:40, 24 March 2015)
  5. ModelingBathroomTiles‏‎ (13:39, 24 March 2015)
  6. GameStatistics‏‎ (19:40, 24 March 2015)
  7. Lossy‏‎ (19:54, 8 April 2015)
  8. GIF‏‎ (19:59, 8 April 2015)
  9. BitDepth‏‎ (08:02, 9 April 2015)
  10. Virtual texture‏‎ (10:10, 20 April 2015)
  11. DigitalSculpting‏‎ (16:16, 12 May 2015)
  12. BodyTopology‏‎ (14:07, 14 May 2015)
  13. SphereTopology‏‎ (14:09, 14 May 2015)
  14. Limb Topology‏‎ (14:10, 14 May 2015)
  15. Declination‏‎ (18:12, 17 May 2015)
  16. 3ds Max‏‎ (18:31, 17 May 2015)
  17. XSI‏‎ (18:38, 17 May 2015)
  18. CgFX‏‎ (18:38, 17 May 2015)
  19. Texture types‏‎ (13:49, 24 May 2015)
  20. Roughness map‏‎ (13:50, 24 May 2015)
  21. RMA‏‎ (13:51, 24 May 2015)
  22. Metallic map‏‎ (13:54, 24 May 2015)
  23. Vertex‏‎ (08:53, 25 May 2015)
  24. Photoshop‏‎ (17:58, 30 May 2015)
  25. Smoothing Groups‏‎ (16:20, 1 June 2015)
  26. Wheat grass tutorial‏‎ (10:32, 20 June 2015)
  27. Skies‏‎ (15:56, 9 July 2015)
  28. Maya‏‎ (19:20, 22 July 2015)
  29. GameRenderingTerminology‏‎ (21:31, 26 July 2015)
  30. Defining the Rift’s Visual Style‏‎ (19:13, 11 August 2015)
  31. Procedural‏‎ (07:29, 12 August 2015)
  32. 3Dc‏‎ (10:10, 12 August 2015)
  33. PVR‏‎ (10:13, 12 August 2015)
  34. S3TC‏‎ (10:14, 12 August 2015)
  35. TPL‏‎ (10:14, 12 August 2015)
  36. VTF‏‎ (10:15, 12 August 2015)
  37. EXR‏‎ (10:17, 12 August 2015)
  38. Foliage Vertex Color‏‎ (12:51, 12 August 2015)
  39. Curvature map‏‎ (15:46, 22 August 2015)
  40. Reference‏‎ (04:56, 2 September 2015)
  41. Self shadowed bump map‏‎ (09:09, 19 September 2015)
  42. OldSiteCredits‏‎ (12:25, 19 September 2015)
  43. 3DTutorials/ASC Exporter Plugin‏‎ (12:39, 19 September 2015)
  44. Decal‏‎ (20:22, 1 October 2015)
  45. Blending functions‏‎ (08:03, 14 October 2015)
  46. 3d printing‏‎ (07:19, 3 November 2015)
  47. AlphaChannel‏‎ (07:20, 3 November 2015)
  48. Ambient occlusion vertex color‏‎ (07:36, 3 November 2015)
  49. BDRF map‏‎ (07:43, 3 November 2015)
  50. BearKub‏‎ (07:45, 3 November 2015)

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