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Showing below up to 50 results in range #201 to #250.
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- Storyboard (21:21, 19 March 2015)
- BSP (21:21, 19 March 2015)
- Polygon (08:28, 24 March 2015)
- Triangle (08:40, 24 March 2015)
- ModelingBathroomTiles (13:39, 24 March 2015)
- GameStatistics (19:40, 24 March 2015)
- Lossy (19:54, 8 April 2015)
- GIF (19:59, 8 April 2015)
- BitDepth (08:02, 9 April 2015)
- Virtual texture (10:10, 20 April 2015)
- DigitalSculpting (16:16, 12 May 2015)
- BodyTopology (14:07, 14 May 2015)
- SphereTopology (14:09, 14 May 2015)
- Limb Topology (14:10, 14 May 2015)
- Declination (18:12, 17 May 2015)
- 3ds Max (18:31, 17 May 2015)
- XSI (18:38, 17 May 2015)
- CgFX (18:38, 17 May 2015)
- Texture types (13:49, 24 May 2015)
- Roughness map (13:50, 24 May 2015)
- RMA (13:51, 24 May 2015)
- Metallic map (13:54, 24 May 2015)
- Vertex (08:53, 25 May 2015)
- Photoshop (17:58, 30 May 2015)
- Smoothing Groups (16:20, 1 June 2015)
- Wheat grass tutorial (10:32, 20 June 2015)
- Skies (15:56, 9 July 2015)
- Maya (19:20, 22 July 2015)
- GameRenderingTerminology (21:31, 26 July 2015)
- Defining the Rift’s Visual Style (19:13, 11 August 2015)
- Procedural (07:29, 12 August 2015)
- 3Dc (10:10, 12 August 2015)
- PVR (10:13, 12 August 2015)
- S3TC (10:14, 12 August 2015)
- TPL (10:14, 12 August 2015)
- VTF (10:15, 12 August 2015)
- EXR (10:17, 12 August 2015)
- Foliage Vertex Color (12:51, 12 August 2015)
- Curvature map (15:46, 22 August 2015)
- Reference (04:56, 2 September 2015)
- Self shadowed bump map (09:09, 19 September 2015)
- OldSiteCredits (12:25, 19 September 2015)
- 3DTutorials/ASC Exporter Plugin (12:39, 19 September 2015)
- Decal (20:22, 1 October 2015)
- Blending functions (08:03, 14 October 2015)
- 3d printing (07:19, 3 November 2015)
- AlphaChannel (07:20, 3 November 2015)
- Ambient occlusion vertex color (07:36, 3 November 2015)
- BDRF map (07:43, 3 November 2015)
- BearKub (07:45, 3 November 2015)