User contributions
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- 08:14, 10 June 2016 (diff | hist) . . (+140) . . PhotoshopTools (→Interface Tweaks: sortable, styling)
- 08:13, 10 June 2016 (diff | hist) . . (+35) . . PhotoshopTools (→Actions, Filters, Scripts: sortable, styling)
- 08:10, 10 June 2016 (diff | hist) . . (+167) . . PhotoshopTools (→Export Tools: styling)
- 08:03, 10 June 2016 (diff | hist) . . (+18) . . PhotoshopTools (→Export Tools: order, styling)
- 07:55, 10 June 2016 (diff | hist) . . (-272) . . PhotoshopTools (class="wikitable sortable")
- 15:16, 7 June 2016 (diff | hist) . . (-118) . . Game Industry (→Job Searching: removed spoof site)
- 10:56, 5 June 2016 (diff | hist) . . (+15) . . Modular environments (→More Information: Level Design)
- 10:56, 5 June 2016 (diff | hist) . . (+4) . . Modular environments (→More Information: Level Design)
- 08:58, 5 June 2016 (diff | hist) . . (-22) . . Polycount (Environment)
- 06:45, 29 May 2016 (diff | hist) . . (+23) . . PhotoshopTools (→Actions, Filters, Scripts: Layer Cake info)
- 06:10, 29 May 2016 (diff | hist) . . (+1) . . Game Industry (→Being a Developer)
- 06:10, 29 May 2016 (diff | hist) . . (-3) . . Game Industry (→Being a Developer)
- 19:20, 27 May 2016 (diff | hist) . . (-47) . . Portfolio
- 19:19, 27 May 2016 (diff | hist) . . (+25) . . Polycounter Job Census (Category:GameIndustry)
- 19:17, 27 May 2016 (diff | hist) . . (-24) . . Category:Tools (removing categories) (current)
- 19:17, 27 May 2016 (diff | hist) . . (-62) . . Category:Rendering (removing categories) (current)
- 19:16, 27 May 2016 (diff | hist) . . (+23) . . Tools (Category:Technology)
- 19:15, 27 May 2016 (diff | hist) . . (+5) . . Shaders
- 19:15, 27 May 2016 (diff | hist) . . (-118) . . Category:Shaders (removing categories) (current)
- 19:13, 27 May 2016 (diff | hist) . . (+23) . . Prop Modeling (Category:Discipline)
- 19:12, 27 May 2016 (diff | hist) . . (-30) . . Category:SpecialEffects (removing Category:Discipline) (current)
- 19:12, 27 May 2016 (diff | hist) . . (-24) . . Category:Props (removing Category:Discipline) (current)
- 19:12, 27 May 2016 (diff | hist) . . (-31) . . Category:Lighting (removing Category:Discipline) (current)
- 19:12, 27 May 2016 (diff | hist) . . (-11) . . Category:Environment (current)
- 19:12, 27 May 2016 (diff | hist) . . (-30) . . Category:Environment (removing Category:Discipline)
- 19:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Concept (removing Category:Discipline) (current)
- 19:11, 27 May 2016 (diff | hist) . . (-31) . . Category:Character (removing Category:Discipline) (current)
- 19:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Animation (removing Category:Discipline) (current)
- 19:09, 27 May 2016 (diff | hist) . . (+408) . . N Environment (created) (current)
- 19:05, 27 May 2016 (diff | hist) . . (+23) . . Lighting (Category:Discipline)
- 19:03, 27 May 2016 (diff | hist) . . (+56) . . Game Industry (→Art Disciplines: Specializing or not ?)
- 07:53, 27 May 2016 (diff | hist) . . (+22) . . Subdivision Surface Modeling (→Organic Surfaces)
- 07:47, 27 May 2016 (diff | hist) . . (0) . . Subdivision Surface Modeling (→Hard Surfaces: Modeling chainmail in 3ds Max)
- 07:46, 27 May 2016 (diff | hist) . . (-26) . . Subdivision Surface Modeling (→Hard Surfaces)
- 07:44, 27 May 2016 (diff | hist) . . (-409) . . Subdivision Surface Modeling (→Hard Surfaces: racer445 tut is gone, forum link fix)
- 07:41, 27 May 2016 (diff | hist) . . (+69) . . Subdivision Surface Modeling
- 07:39, 27 May 2016 (diff | hist) . . (-123) . . Subdivision Surface Modeling (→Hard Surfaces: selwy is gone)
- 07:38, 27 May 2016 (diff | hist) . . (+9) . . Subdivision Surface Modeling (→Hard Surfaces: How The F*#% Do I Model This?)
- 07:31, 27 May 2016 (diff | hist) . . (+1) . . Rendering (→Rendering Techniques)
- 07:31, 27 May 2016 (diff | hist) . . (-1,506) . . Rendering (GameRenderingTerminology, PBR, lighting info moved from Rendering to Lighting.)
- 07:30, 27 May 2016 (diff | hist) . . (+16) . . Lighting (Resources heading)
- 07:29, 27 May 2016 (diff | hist) . . (+1,569) . . Lighting (lighting info moved from Rendering to Lighting.)
- 11:53, 24 May 2016 (diff | hist) . . (+544) . . Texture Coordinates (→UV Address Modes: more specifics)
- 11:51, 24 May 2016 (diff | hist) . . (+22) . . N Cubemaps (Redirected page to Cube map) (current)
- 11:49, 24 May 2016 (diff | hist) . . (+21) . . N Shader (Redirected page to Shaders) (current)
- 11:46, 24 May 2016 (diff | hist) . . (+24) . . N File:Opengl clamping.png (https://open.gl/textures) (current)
- 11:28, 24 May 2016 (diff | hist) . . (-1) . . Texture Coordinates (→UV Address Modes: wrap not warp)
- 20:25, 22 May 2016 (diff | hist) . . (+51) . . DDS (DDS Cube Map Example) (current)
- 17:17, 22 May 2016 (diff | hist) . . (-149) . . Diffusely convolved cube map (→More Information: Samule Zeller's article is forever gone) (current)
- 17:13, 22 May 2016 (diff | hist) . . (+2) . . Diffusely convolved cube map (http://polycount.com/discussion/148953/lys-1-0-1-released)
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