User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 09:01, 15 March 2017 (diff | hist) . . (+334) . . N Kuadro (added) (current)
- 18:01, 8 March 2017 (diff | hist) . . (-6) . . Polycount:About (→Using the Polycount ‘Greentooth’ Logo)
- 09:08, 7 March 2017 (diff | hist) . . (+88) . . Game Industry (→Salary Research: CG Spectrum: Potential wages)
- 09:06, 7 March 2017 (diff | hist) . . (+123) . . Freelance (→General Advice: Succeeding as a Freelance Artist] CG Spectrum article.)
- 08:54, 7 March 2017 (diff | hist) . . (+103) . . Topology (current)
- 08:54, 7 March 2017 (diff | hist) . . (-113) . . Topology (→More Information)
- 08:57, 6 March 2017 (diff | hist) . . (+57) . . Game Industry (→Job Searching: cgmeetup.net/jobs)
- 08:56, 6 March 2017 (diff | hist) . . (+167) . . Game Industry (→Job Searching: more links, updated forum links)
- 08:33, 3 March 2017 (diff | hist) . . (+10) . . VertexNormal (→Editing Normals)
- 08:32, 3 March 2017 (diff | hist) . . (0) . . N File:Normaltools.png (current)
- 08:32, 3 March 2017 (diff | hist) . . (+778) . . VertexNormal (→Editing Normals: tools ordered by date)
- 08:10, 3 March 2017 (diff | hist) . . (0) . . VertexNormal (→Editing Normals)
- 08:12, 16 February 2017 (diff | hist) . . (+279) . . FaceTopology (→Facial Features)
- 08:12, 16 February 2017 (diff | hist) . . (+55) . . N File:030 eyeBreakDown.jpg (https://80.lv/articles/secrets-of-human-shaders-in-ue4/) (current)
- 08:10, 16 February 2017 (diff | hist) . . (+220) . . Character (→Character Examples: * [https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Secrets of Human Shaders in UE4] stylized character workflow process by [https://www.artstation.com/artist/phungdinh)
- 18:15, 14 February 2017 (diff | hist) . . (-1) . . File:Uvrefmap checker green.gif (current)
- 18:15, 14 February 2017 (diff | hist) . . (+81) . . File:Uvrefmap checker green.gif
- 16:12, 14 February 2017 (diff | hist) . . (+31) . . N Art dump (Redirected page to Game Art Examples) (current)
- 16:12, 14 February 2017 (diff | hist) . . (+39) . . Game Art Examples (art dumps)
- 15:15, 13 February 2017 (diff | hist) . . (+140) . . N Photogrammetry (Created page with "[http://polycount.com/discussion/140949/photogrammetry-thread-best-practice/p1 Photogrammetry Thread, best practice] Polycount Forum thread.")
- 15:06, 13 February 2017 (diff | hist) . . (0) . . Parallax Map (→Methods)
- 15:05, 13 February 2017 (diff | hist) . . (-7) . . Parallax Map
- 15:04, 13 February 2017 (diff | hist) . . (+26) . . N Pom (Redirected page to Parallax Map) (current)
- 15:03, 13 February 2017 (diff | hist) . . (-18) . . Parallax Map (→Methods)
- 15:02, 13 February 2017 (diff | hist) . . (-69) . . Parallax Map (→Methods)
- 20:57, 12 February 2017 (diff | hist) . . (+201) . . Lighting (→Resources: lighting-cay.jpg, zone-system.jpg)
- 20:57, 12 February 2017 (diff | hist) . . (0) . . N File:Lighting-cay.jpg (current)
- 20:53, 12 February 2017 (diff | hist) . . (0) . . N File:Zone-system.jpg (current)
- 20:52, 12 February 2017 (diff | hist) . . (+109) . . Lighting (→Resources: brian-leleux.jpg)
- 20:51, 12 February 2017 (diff | hist) . . (0) . . N File:Brian-leleux.jpg (current)
- 12:57, 10 February 2017 (diff | hist) . . (+178) . . Portfolio (How to Create a Stunning Portfolio, with Jared Sobotta - article | CGSociety)
- 10:10, 9 February 2017 (diff | hist) . . (-264) . . Edge padding (→Minimum Padding: better)
- 07:21, 8 February 2017 (diff | hist) . . (-5) . . MultiTexture (→Megatexture: Decals)
- 07:15, 8 February 2017 (diff | hist) . . (-41) . . Subdivision Surface Modeling (→Primers: subdivisionmodeling.com archive from http://probiner.x10.mx/forum)
- 09:01, 6 February 2017 (diff | hist) . . (+244) . . Units (More info, categories.) (current)
- 09:00, 6 February 2017 (diff | hist) . . (+13) . . Modular environments (→More Information: units link, alphabetized)
- 08:57, 6 February 2017 (diff | hist) . . (-20) . . Units
- 08:57, 6 February 2017 (diff | hist) . . (+1,023) . . N Units (Created page with "= Units and Scale = The units and scale you use are very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain s...")
- 08:55, 6 February 2017 (diff | hist) . . (-1,022) . . Modular environments (→Units and Scale: moved to separate page)
- 15:02, 5 February 2017 (diff | hist) . . (+670) . . UDIM (more links) (current)
- 09:43, 31 January 2017 (diff | hist) . . (+1,270) . . LevelOfDetail (LOD Levels info from Patrick Clark on Greentooth Slack.)
- 07:51, 24 January 2017 (diff | hist) . . (+186) . . Subdivision Surface Modeling (→Primers: http://polycount.com/discussion/182056/modeling-workflows-and-their-advantages-disadvantages-on-the-workplace)
- 13:53, 20 January 2017 (diff | hist) . . (+125) . . Flow map (→Flow map tools and discussions: Flow Map Painting)
- 07:59, 19 January 2017 (diff | hist) . . (+2) . . Special Effects (→Links)
- 07:59, 19 January 2017 (diff | hist) . . (+231) . . Special Effects (Elementalist Lux: 10 Skins in 30 Megabytes)
- 07:54, 19 January 2017 (diff | hist) . . (+161) . . Rendering (→Rendering Articles: A Trip Down The LoL Graphics Pipeline)
- 07:11, 19 January 2017 (diff | hist) . . (+16) . . Concept Reference (→Inspirational Art: Style Guide Thread) (current)
- 10:24, 12 January 2017 (diff | hist) . . (+1) . . VertexNormal (→Exporting Edited Normals: oXYnary says DAE does export)
- 15:39, 11 January 2017 (diff | hist) . . (+130) . . Environment Reference (→Man-Made: Newburyport: A Showplace of Early American Domestic Architecture)
- 14:44, 1 January 2017 (diff | hist) . . (+372) . . PhotoshopTools (→Actions, Filters, Scripts: Free Seamless Textures Generator v2) (current)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)