User contributions
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- 12:32, 21 January 2018 (diff | hist) . . (+78) . . N File:Unity Smoothness Alpha.jpg (https://docs.unity3d.com/Manual/StandardShaderMaterialParameterSmoothness.html) (current)
- 12:32, 21 January 2018 (diff | hist) . . (+104) . . N File:TM Mask Example.jpg (https://docs.unrealengine.com/latest/images/Engine/Rendering/Materials/HowTo/Masking/TM_Mask_Example.jpg) (current)
- 08:54, 12 January 2018 (diff | hist) . . (+34) . . N Modular (Redirected page to Modular environments) (current)
- 09:22, 3 January 2018 (diff | hist) . . (+32) . . Shaders (→What is a Shader?: trading better performance)
- 14:16, 31 December 2017 (diff | hist) . . (+13) . . PBR
- 14:14, 31 December 2017 (diff | hist) . . (+112) . . PBR
- 14:14, 31 December 2017 (diff | hist) . . (-112) . . PBR (→Tutorials)
- 11:16, 28 December 2017 (diff | hist) . . (+58) . . Subdivision Surface Modeling (→Tips & Tricks: subdiv_quad_topology_tips_PeterSatera.jpg)
- 11:16, 28 December 2017 (diff | hist) . . (+31) . . N File:Subdiv quad topology tips PeterSatera.jpg (https://twitter.com/PeterSatera) (current)
- 08:48, 24 December 2017 (diff | hist) . . (+48) . . Game Industry (→Art Tests)
- 08:39, 24 December 2017 (diff | hist) . . (+3) . . Game Industry (→Being a Developer: how to hire an artist)
- 08:22, 24 December 2017 (diff | hist) . . (+3) . . Game Industry (→Being a Developer: the-co-worker)
- 11:46, 16 December 2017 (diff | hist) . . (+29) . . Game Industry (→Interviews: 10 Golden Tips For the Job Interview Follow Up)
- 12:03, 26 November 2017 (diff | hist) . . (-2) . . Portfolio (Content links)
- 12:01, 26 November 2017 (diff | hist) . . (0) . . Portfolio (re-org for logical progression)
- 11:59, 26 November 2017 (diff | hist) . . (+1) . . Portfolio (→Design: renamed to Content)
- 17:07, 12 November 2017 (diff | hist) . . (+141) . . Tools (→3D Modeling Software: Marvelous Designer)
- 13:13, 28 October 2017 (diff | hist) . . (-144) . . Environment Modeling (→Environment Modeling Tutorials: updating old links) (current)
- 13:11, 28 October 2017 (diff | hist) . . (+46) . . N File:Rorshach scifi supportbeam.pdf (Created 1/2/2006 by Kevin "Rorshach" Johnstone) (current)
- 13:03, 28 October 2017 (diff | hist) . . (+716) . . User:EricChadwick (Updating old links) (current)
- 08:08, 18 October 2017 (diff | hist) . . (+135) . . Portfolio (→Examples: Recently hired in AAA? Show us your portfolio)
- 07:59, 4 October 2017 (diff | hist) . . (-121) . . Flow map (→Flow map tools and discussions: its already in the thread link below it) (current)
- 07:58, 4 October 2017 (diff | hist) . . (+121) . . Flow map (→Flow map tools and discussions: substance painter flow link)
- 07:56, 4 October 2017 (diff | hist) . . (+121) . . Anisotropic map (→Anisotropic Tutorials: Substance Painter: Flow map painting) (current)
- 14:35, 30 September 2017 (diff | hist) . . (+185) . . VertexNormal (→3ds Max: colors)
- 10:37, 29 September 2017 (diff | hist) . . (+287) . . Vector displacement map (RenderingMudboxTut) (current)
- 10:36, 29 September 2017 (diff | hist) . . (+93) . . N File:RenderingMudboxTut 05.png (https://docs.chaosgroup.com/display/VRAY3MAYA/Rendering+Mudbox+Vector+Displacement+with+V-Ray) (current)
- 08:25, 27 September 2017 (diff | hist) . . (+14) . . m SkankerzeroModularCharacterSystem (Nov 2011) (current)
- 08:43, 25 September 2017 (diff | hist) . . (0) . . Texture formats (current)
- 08:42, 25 September 2017 (diff | hist) . . (+37) . . Texture formats (Cross linking)
- 20:12, 14 September 2017 (diff | hist) . . (+8) . . Polycount:About (→The Polycount Crew: dudestein)
- 09:56, 16 July 2017 (diff | hist) . . (0) . . Modular environments (Lack of Environment Artists, Gears2 Environment Art)
- 12:28, 15 July 2017 (diff | hist) . . (+11) . . Texture atlas (→Tutorials: poopinmymouth)
- 12:27, 15 July 2017 (diff | hist) . . (+11) . . Environment Texturing (→Environment Texturing Tutorials: poopinmymouth) (current)
- 10:09, 18 June 2017 (diff | hist) . . (-96) . . GrassTechnique (→Tutorials) (current)
- 07:09, 18 June 2017 (diff | hist) . . (-248) . . Subdivision Surface Modeling (→Tips & Tricks: guides moved to end)
- 07:07, 18 June 2017 (diff | hist) . . (+40) . . Subdivision Surface Modeling (→Tips & Tricks: subdiv_plasticchair.jpg)
- 07:06, 18 June 2017 (diff | hist) . . (+107) . . N File:Subdiv plasticchair.jpg (Created by Danny 'musashidan' McGrath. See http://polycount.com/discussion/comment/2554168/#Comment_2554168) (current)
- 07:42, 15 June 2017 (diff | hist) . . (-123) . . Freelance (Removed "how good bad is your client" at op request)
- 08:19, 14 June 2017 (diff | hist) . . (-7) . . Subdivision Surface Modeling
- 08:18, 14 June 2017 (diff | hist) . . (+171) . . Subdivision Surface Modeling
- 08:12, 14 June 2017 (diff | hist) . . (+13) . . Subdivision Surface Modeling (→More Information)
- 08:09, 14 June 2017 (diff | hist) . . (+28) . . Subdivision Surface Modeling (→Subdivision Methods: creases)
- 08:31, 13 June 2017 (diff | hist) . . (+34) . . TilingRockWallBeyer (→More Information: category) (current)
- 08:30, 13 June 2017 (diff | hist) . . (+34) . . Terrain in The Last Of Us (Category) (current)
- 08:28, 13 June 2017 (diff | hist) . . (+34) . . ModularBoulderCave (Category)
- 12:28, 10 June 2017 (diff | hist) . . (+24) . . m Freelance (→Invoicing)
- 12:27, 10 June 2017 (diff | hist) . . (+137) . . Freelance (→Invoicing: Freelance Rates and Budgeting Tool)
- 09:11, 10 June 2017 (diff | hist) . . (+142) . . Polygon Count (→Typical Triangle Counts: Poly Count Rules of Thumb - Full Chart)
- 09:08, 10 June 2017 (diff | hist) . . (-368) . . Edge padding (→Padding Tools: removed old Chadwick action) (current)
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