User contributions
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- 12:13, 1 April 2018 (diff | hist) . . (+69) . . Polycount:About (→Forum Snapshots: PolycountForums2018-04-01.gif)
- 12:12, 1 April 2018 (diff | hist) . . (0) . . N File:PolycountForums2018-04-01.gif (current)
- 07:51, 31 March 2018 (diff | hist) . . (-146) . . VertexNormal (→Slide Normal Thief MAXScript: updated)
- 07:50, 31 March 2018 (diff | hist) . . (+45) . . VertexNormal (→Noors Normal Thief MAXScript: link for SlideNormalThief)
- 07:49, 31 March 2018 (diff | hist) . . (-9) . . VertexNormal (→3ds Max Tools: SlideNormalThief no longer available)
- 07:43, 31 March 2018 (diff | hist) . . (-15) . . VertexNormal (→Noors Normal Thief MAXScript: new Noors link)
- 07:07, 15 March 2018 (diff | hist) . . (+176) . . Texel (Question regarding tiling textures/texel density)
- 11:22, 9 March 2018 (diff | hist) . . (+195) . . Game Industry (→How to Get In: What Game Recruiters Really Think About Your Application)
- 08:04, 1 March 2018 (diff | hist) . . (+113) . . Game Industry (→How to Get In: Polygon Academy article)
- 08:02, 1 March 2018 (diff | hist) . . (+178) . . Game Industry (→How to Get In: 10 "insider tips" for artists applying to game studios)
- 18:06, 22 February 2018 (diff | hist) . . (+122) . . LevelOfDetail (→Links: Questioning my LOD workflow)
- 08:58, 20 February 2018 (diff | hist) . . (+194) . . Texture Baking (→Baking Tools: Recommended software for baking normals/ambient occlusion maps?)
- 18:00, 19 February 2018 (diff | hist) . . (+20) . . Texture Baking (→UV Coordinates: tangent basis)
- 11:58, 21 January 2018 (diff | hist) . . (+92) . . ChannelPacking (→Swizzle: why green bias)
- 11:44, 21 January 2018 (diff | hist) . . (+15) . . ChannelPacking (Unity specular alpha example)
- 11:44, 21 January 2018 (diff | hist) . . (+79) . . N File:StandardShaderSpecularMap1000kgWeight.png (https://docs.unity3d.com/uploads/Main/StandardShaderSpecularMap1000kgWeight.png) (current)
- 11:34, 21 January 2018 (diff | hist) . . (+735) . . ChannelPacking (→Examples: unreal and unity)
- 11:32, 21 January 2018 (diff | hist) . . (+78) . . N File:Unity Smoothness Alpha.jpg (https://docs.unity3d.com/Manual/StandardShaderMaterialParameterSmoothness.html) (current)
- 11:32, 21 January 2018 (diff | hist) . . (+104) . . N File:TM Mask Example.jpg (https://docs.unrealengine.com/latest/images/Engine/Rendering/Materials/HowTo/Masking/TM_Mask_Example.jpg) (current)
- 07:54, 12 January 2018 (diff | hist) . . (+34) . . N Modular (Redirected page to Modular environments) (current)
- 08:22, 3 January 2018 (diff | hist) . . (+32) . . Shaders (→What is a Shader?: trading better performance)
- 13:16, 31 December 2017 (diff | hist) . . (+13) . . PBR
- 13:14, 31 December 2017 (diff | hist) . . (+112) . . PBR
- 13:14, 31 December 2017 (diff | hist) . . (-112) . . PBR (→Tutorials)
- 10:16, 28 December 2017 (diff | hist) . . (+58) . . Subdivision Surface Modeling (→Tips & Tricks: subdiv_quad_topology_tips_PeterSatera.jpg)
- 10:16, 28 December 2017 (diff | hist) . . (+31) . . N File:Subdiv quad topology tips PeterSatera.jpg (https://twitter.com/PeterSatera) (current)
- 07:48, 24 December 2017 (diff | hist) . . (+48) . . Game Industry (→Art Tests)
- 07:39, 24 December 2017 (diff | hist) . . (+3) . . Game Industry (→Being a Developer: how to hire an artist)
- 07:22, 24 December 2017 (diff | hist) . . (+3) . . Game Industry (→Being a Developer: the-co-worker)
- 10:46, 16 December 2017 (diff | hist) . . (+29) . . Game Industry (→Interviews: 10 Golden Tips For the Job Interview Follow Up)
- 11:03, 26 November 2017 (diff | hist) . . (-2) . . Portfolio (Content links)
- 11:01, 26 November 2017 (diff | hist) . . (0) . . Portfolio (re-org for logical progression)
- 10:59, 26 November 2017 (diff | hist) . . (+1) . . Portfolio (→Design: renamed to Content)
- 16:07, 12 November 2017 (diff | hist) . . (+141) . . Tools (→3D Modeling Software: Marvelous Designer)
- 12:13, 28 October 2017 (diff | hist) . . (-144) . . Environment Modeling (→Environment Modeling Tutorials: updating old links) (current)
- 12:11, 28 October 2017 (diff | hist) . . (+46) . . N File:Rorshach scifi supportbeam.pdf (Created 1/2/2006 by Kevin "Rorshach" Johnstone) (current)
- 12:03, 28 October 2017 (diff | hist) . . (+716) . . User:EricChadwick (Updating old links) (current)
- 07:08, 18 October 2017 (diff | hist) . . (+135) . . Portfolio (→Examples: Recently hired in AAA? Show us your portfolio)
- 06:59, 4 October 2017 (diff | hist) . . (-121) . . Flow map (→Flow map tools and discussions: its already in the thread link below it) (current)
- 06:58, 4 October 2017 (diff | hist) . . (+121) . . Flow map (→Flow map tools and discussions: substance painter flow link)
- 06:56, 4 October 2017 (diff | hist) . . (+121) . . Anisotropic map (→Anisotropic Tutorials: Substance Painter: Flow map painting) (current)
- 13:35, 30 September 2017 (diff | hist) . . (+185) . . VertexNormal (→3ds Max: colors)
- 09:37, 29 September 2017 (diff | hist) . . (+287) . . Vector displacement map (RenderingMudboxTut) (current)
- 09:36, 29 September 2017 (diff | hist) . . (+93) . . N File:RenderingMudboxTut 05.png (https://docs.chaosgroup.com/display/VRAY3MAYA/Rendering+Mudbox+Vector+Displacement+with+V-Ray) (current)
- 07:25, 27 September 2017 (diff | hist) . . (+14) . . m SkankerzeroModularCharacterSystem (Nov 2011) (current)
- 07:43, 25 September 2017 (diff | hist) . . (0) . . Texture formats (current)
- 07:42, 25 September 2017 (diff | hist) . . (+37) . . Texture formats (Cross linking)
- 19:12, 14 September 2017 (diff | hist) . . (+8) . . Polycount:About (→The Polycount Crew: dudestein)
- 08:56, 16 July 2017 (diff | hist) . . (0) . . Modular environments (Lack of Environment Artists, Gears2 Environment Art)
- 11:28, 15 July 2017 (diff | hist) . . (+11) . . Texture atlas (→Tutorials: poopinmymouth)
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