User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 10:22, 20 August 2023 (diff | hist) . . (+166) . . ChannelPacking (→Examples)
- 08:02, 2 August 2023 (diff | hist) . . (+30) . . Art Bible (broken links fixed) (current)
- 07:58, 2 August 2023 (diff | hist) . . (-11) . . Art Bible
- 07:57, 2 August 2023 (diff | hist) . . (-462) . . Art Bible (dota2 guides)
- 07:55, 2 August 2023 (diff | hist) . . (-24) . . Art Bible (Dota 2 Character Art Guide)
- 10:24, 16 July 2023 (diff | hist) . . (+7) . . LevelOfDetail (current)
- 10:18, 16 July 2023 (diff | hist) . . (+148) . . LevelOfDetail
- 09:41, 16 July 2023 (diff | hist) . . (+714) . . LevelOfDetail
- 09:38, 16 July 2023 (diff | hist) . . (+74) . . LevelOfDetail
- 09:13, 3 June 2023 (diff | hist) . . (+288) . . Modeling (Better summary, added links.) (current)
- 18:49, 4 March 2023 (diff | hist) . . (+133) . . MultiTexture (→Modulation Blending: Creating Layered Materials in Unreal Engine) (current)
- 18:38, 4 March 2023 (diff | hist) . . (+86) . . Modular environments (→Modular Design & Workflow)
- 18:37, 4 March 2023 (diff | hist) . . (+360) . . Modular environments (Witcher3)
- 18:36, 4 March 2023 (diff | hist) . . (0) . . N File:Witcher3BloodAndWine.jpg (current)
- 18:31, 4 March 2023 (diff | hist) . . (-839) . . Modular environments (→Modular Design & Workflow)
- 18:28, 4 March 2023 (diff | hist) . . (+57) . . Modular environments (→Modular Design & Workflow)
- 18:27, 4 March 2023 (diff | hist) . . (-426) . . Modular environments (→Modular Design & Workflow)
- 18:26, 4 March 2023 (diff | hist) . . (-14) . . Modular environments (→Modular Design & Workflow)
- 18:24, 4 March 2023 (diff | hist) . . (+26) . . Modular environments (→Modular Design & Workflow: helderp post-apoc-scene-breakdown)
- 13:20, 28 January 2023 (diff | hist) . . (+86) . . Game Industry (bungie fix)
- 10:56, 27 December 2021 (diff | hist) . . (+14) . . Rigging (→Free Rigs: link fix) (current)
- 15:09, 1 September 2021 (diff | hist) . . (0) . . m Polycount (Removed protection from "Polycount")
- 18:47, 30 August 2021 (diff | hist) . . (+86) . . Game Industry (→Job Searching: animatedjobs.com, gamejobs.work)
- 07:51, 29 June 2021 (diff | hist) . . (-74) . . m ModularBoulderCave (formatting) (current)
- 07:50, 29 June 2021 (diff | hist) . . (-495) . . ModularBoulderCave (adding back the missing image, fixing the forum link, and profile link)
- 09:43, 1 June 2021 (diff | hist) . . (-32) . . Texel (→Links) (current)
- 08:22, 20 May 2021 (diff | hist) . . (+90) . . Polycount:About (→The Polycount Crew: Garth 'welbot' Rönkkö)
- 08:28, 15 May 2021 (diff | hist) . . (-126) . . Subdivision Surface Modeling (→Primers: etereaestudios site died) (current)
- 08:06, 14 May 2021 (diff | hist) . . (+469) . . Modular environments (Creating Trim Textures 4 Part Free Tutorial)
- 08:05, 14 May 2021 (diff | hist) . . (0) . . N File:150px TimSimpson TrimTutorial.jpg (current)
- 08:42, 23 February 2021 (diff | hist) . . (-13) . . Freelance (→Legal & Taxes)
- 08:42, 23 February 2021 (diff | hist) . . (-13) . . Game Industry (→Employee Rights: gag again!)
- 09:07, 20 February 2021 (diff | hist) . . (+5) . . Game Industry (→Employee Rights: GAG PEG link)
- 09:06, 20 February 2021 (diff | hist) . . (+5) . . Freelance (→Legal & Taxes: GAG PEG link)
- 04:50, 29 December 2020 (diff | hist) . . (-342) . . Modular environments (→Modular Design & Workflow: thiago thread no longer has content in it)
- 21:09, 27 December 2020 (diff | hist) . . (-92) . . Polycount:About (→The Polycount Crew: Dustin brown asked for account deletion awhile ago.)
- 09:13, 20 November 2020 (diff | hist) . . (-61) . . Art Bible
- 09:12, 20 November 2020 (diff | hist) . . (+64) . . Art Bible (LOLDefiningtheRiftsVisualStyle.pdf)
- 09:12, 20 November 2020 (diff | hist) . . (+97) . . N File:LOLDefiningtheRiftsVisualStyle.pdf (retrieved from https://lol.garena.com/news/content--dev-blog-defining-rift%E2%80%99s-visual-style) (current)
- 08:26, 20 November 2020 (diff | hist) . . (-17) . . ShoulderTopology (→See Also) (current)
- 08:25, 20 November 2020 (diff | hist) . . (-26) . . ShoulderTopology (→See Also)
- 08:22, 20 November 2020 (diff | hist) . . (-18) . . ShoulderTopology
- 17:00, 12 November 2020 (diff | hist) . . (-14) . . Art Bible (LOL)
- 17:47, 4 October 2020 (diff | hist) . . (+191) . . Texture Baking (→UV Coordinates: tiled info)
- 19:40, 15 September 2020 (diff | hist) . . (-62) . . Concept (→Tutorials: concept-art-smarts is a duplicate)
- 12:59, 28 July 2020 (diff | hist) . . (+1) . . m Game Industry (→Art Tests)
- 12:59, 28 July 2020 (diff | hist) . . (-21) . . m Game Industry (→Art Tests)
- 12:58, 28 July 2020 (diff | hist) . . (-175) . . m Game Industry (→Art Tests)
- 12:55, 28 July 2020 (diff | hist) . . (+180) . . Game Industry (→Art Tests: Being ignored again after art test. Anyone know why this happens?)
- 12:46, 28 July 2020 (diff | hist) . . (+157) . . Game Industry (→Art Tests: Your Art Test is BAD, this is why (And how to improve it))
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)