List of redirects
Showing below up to 50 results in range #51 to #100.
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- Multimap → ChannelPacking
- Normal → VertexNormal
- NormalMap → Normal map
- Normal Map → Normal map
- Normal Maps → Normal Map
- Normalmap → Normal Map
- Normals → VertexNormal
- Opacity → Transparency map
- Opacity map → Transparency map
- ParallaxMap → Parallax Map
- Parallax map → Parallax Map
- PolygonCount → Polygon Count
- Polygons → Polygon
- Pom → Parallax Map
- Pow → PowerOfTwo
- Pow2 → PowerOfTwo
- RadiosityNormalMap → Radiosity normal map
- Radiosity Normal Map → Radiosity normal map
- Reference Props → Prop Reference
- References → Reference
- Retopo → ReTopologyModeling
- RotationalAxis → Rotational Axis
- Self-Shadowed Bump Map → SelfShadowedBumpMap
- SelfShadowedBumpMap → Self shadowed bump map
- Shader → Shaders
- SmoothingGroups → Smoothing Groups
- SpecularColorMap → Specular color map
- SpecularGlossMap → Specular gloss map
- SphericalEnvironmentMap → Spherical environment map
- Spherical Environment Map → SphericalEnvironmentMap
- Subd → Subdivision Surface Modeling
- SubdivisionSurfaceModeling → Subdivision Surface Modeling
- SubtractiveColorModel → Subtractive Color Model
- Swizzle → ChannelPacking
- TangentBasis → Normal Map Technical Details
- Terrain → Landscape
- Texture → Texturing
- TextureAtlas → Texture Atlas
- TextureCompression → Texture Compression
- TextureCoordinates → Texture Coordinates
- Texture Atlas → Texture atlas
- Texture Filtering → Texture filtering
- Texture Types → Texture types
- Texture coord → Texture Coordinates
- TheLastOfUsTerrain → Terrain in The Last Of Us
- Throttlekitty → User:Throttlekitty
- TransparencyMap → Transparency map
- Tri count → Polygon Count
- UVCoordinates → TextureCoordinates
- UnrealEngine3 → Unreal Engine