Gamma
From polycount
Revision as of 13:07, 21 March 2013 by EricChadwick (Talk)
Gamma
- Be gamma correct! by Martin Breidt - an excellent explanation of what gamma is and how to work with it.
- Linear-Space Lighting (i.e. Gamma) by John Hable - another great description of how gamma works.
- Linear Workflow- The Whole Shebang.pdf (6MB PDF, inside a RAR) by Daniel 'coldside' Dye - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the Polycount forum thread.
- 3dsMax_Gamma_JP.pdf by Jeff Patton - a quick and excellent rundown of gamma settings in 3ds Max.
- Texture Leveling Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.