NyraCharacter
From polycount
Revision as of 11:01, 24 May 2014 by EricChadwick (Talk)
Nyra Character
Paul Tosca has released the source files for his Nyra character, 5 Mar 2013.
[[attachment:tt1_07.jpg|Media:NyraCharacter/attachments/tt1_07.jpg |
- Testing the new DX11 features of ma2013.5 Polycount Forum thread with screenshots
- CH1 -realtime dx11 tessellation in maya 2013.5 - YouTube timelapse of adjusting settings in Maya
Paul says:
"I have given away some source files for this character ... mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not ... but do with them as you wish."
Geometry files ( fbx and ma : maya 2012 , maya 2013.5 )
http://www.paultosca.com/tt1/Nyra_ma_fbx.rar
Textures in tga format (Transparency is on alpha channel of diffuse textures)
http://www.paultosca.com/tt1/Nyra_TGAs.rar
PSD source for head diffuse
http://www.paultosca.com/tt1/Nyra_head_d_PSD.rar
PSD source for body diffuse (Since this is 4k and has quite some layers might be a bit unwieldy on systems with lower amount of RAM)
http://www.paultosca.com/tt1/Nyra_body_d_PSD.rar