TexturingTutorials
From polycount
Revision as of 19:00, 26 August 2010 by EricChadwick (Talk)
Contents
Texturing Tutorials
Tutorials for creating game textures.
Painting Realistic Textures
- File:TexturingTutorials$2dtut racer445metal.png<
>How to Hand Paint Convincing Metal Textures by "racer445" (more tutorials)<
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> - File:TexturingTutorials$2dtut hardsurfacetexturepainting.png<
>Hard Surface Texture Painting by Stefan Morrell<
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> - File:TexturingTutorials$2dtut quake4painting.png<
>Painting Your Diffuse, Specular, and Height Maps (for Quake 4) by Raven Software<
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Painting Stylistic Textures
- File:TexturingTutorials$2dtut softlight.png<
>Adding Highlights and Using SoftLight (paintover on 'snow's textures from Stylized textures - need help) - by Terrie 'Saiainoshi' Denman<
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> - File:TexturingTutorials$2dtut more-color.png<
>Adding More Color To a Texture (paintover on 'snow's texture from Stylized textures - need help) - by Terrie 'Saiainoshi' Denman<
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> - File:TexturingTutorials$2dtut smoothblending.png<
>Some Thoughts on Smooth Blending - by Linda 'Enayla' Bergkvist<
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> - File:TexturingTutorials$2dtut paintfletcher.png<
>'Hand Painted' Step by step thing of some sort - by John "JFletcher" Fletcher<
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> - File:TexturingTutorials$2dtut texturepaintingtips.png<
>Texture Painting Tips - by Michael Dashow<
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> - File:TexturingTutorials$2dtut singhsoilchild.png<
>SoilChild Texture Tutorial by Josh Singh<
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> - File:TexturingTutorials$2dtut tmhuntwoodtute.png<
>Wood Tute by Tracy Marvin "Rhinokey" Hunt<
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> - File:TexturingTutorials$2dtut sallenbachhardlight.png<
>Painting in Hard Light Mode - by Jason "HorribleDeath" Sallenbach<
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> - File:TexturingTutorials$2dtut tsugumopixelart.png<
>So You Want To Be A Pixel Artist? - by Tsugumo<
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More Information
- = Texturing techniques commonly used in game development.
- = The basics of concept drawing and painting.
- Painting Tutorials thread on the Polycount forum = Links to more painting tutorials.
- CharacterSculpting and EnvironmentSculpting = Information and tutorials about 3D sculpting.
- = Reference imagery: photos, concept art, texture sites, etc.