Tiling

From polycount
Revision as of 03:51, 27 September 2014 by EricChadwick (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The method of repeating a texture more than once across a polygon. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and side to side. Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a couple bricks tiling across a large polygon, creating a big brick wall.

Need to cover in more detail: repeat edge pixels, decal, texture filtering with non-tiling textures.

Tiling Tutorials

Tiling Tools


Personal tools
Namespaces

Variants
Actions
Navigation
Tools