Category:Glossary
From polycount
Revision as of 15:28, 12 August 2010 by BrandonPhoenix (Talk)
Category Glossary
A glossary of game terms, derived from the old Polycount glossary.
Pages to port over:
- Coordinate (include Cartesian, Position, Texture)
- DarkMap
- Declination
- DrawOrder
- DrawRate (redirect to FillRate)
- DynamicLighting
- Engine
- EnvironmentMap (incorporate the Glossary info from EnvironmentMapping?)
- Expression
- Face
- Fan (related to Strip)
- FillRate
- Fog
- ForwardKinematics
- FOV
- FPS (both definitions on same page)
- FrameBuffer
- FrameRate
- Frustrum
- Fubar
- FullBright
- Geometry
- GimbalLock
- GouraudShading
- HeightMap
- HiddenSurfaceRemoval
- Hierarchy
- Interpolation
- InverseKinematics
- BlendInvert (in the Glossary was it called InvertBlending, but in the wiki we're using Blend- as the prefix for these kinds of articles)
- LightMap
- LOD
- Map (redirect to)
- Mapping (redirect to)
- Material
- Memory
- Mesh
- MipMap (was MIPMapping)
- Morph
- MultiTexture
- N-gon
- Nadir
- Node
- NURBS
- Opacity
- Parent
- Phong (include both PhongShading and PhongLighting)
- Pitch
- Pixel
- Polygon
- PowerOfTwo
- Quad
- RAM
- RayCast
- RayTrace
- RealTime
- Render
- RGBSpace
- Roll
- RT3D
- Shading
- Sorting
- Spline
- Sprite
- Storyboard
- Strip (was Tri-Strips)
- BlendSubtract
- ColorModel
- Texel
- Texture (redirect to)
- TextureBlending
- TextureCompression
- TextureFiltering
- Tiling
- Transforms
- Triangle
- TrilinearFiltering
- UVCoordinates (redirect to)
- Vertex
- Viewer (both definitions on same page)
- Voxel
- Wavelet
- Yaw
- Z-Buffer
- Zenith
Pages in category "Glossary"
The following 155 pages are in this category, out of 155 total.