Difference between revisions of "BPC"

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Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue). 8 BPC is 24-bit color, 16 million total colors.
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Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue).  
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8 BPC is 24-bit color, 16 million colors. This is the most commonly used bit depth for game textures.
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16 BPC is 48-bit color, 281 trillion colors. This is commonly used for baking [[Normal map]]s, as it nearly eliminates banding when you edit them.
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32 BPC is 96-bit color. This is often used for [[HDR]] images.
  
 
See also [[BitDepth|bitdepth]].
 
See also [[BitDepth|bitdepth]].
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 20:16, 14 February 2015

Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue).

8 BPC is 24-bit color, 16 million colors. This is the most commonly used bit depth for game textures.

16 BPC is 48-bit color, 281 trillion colors. This is commonly used for baking Normal maps, as it nearly eliminates banding when you edit them.

32 BPC is 96-bit color. This is often used for HDR images.

See also bitdepth.


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