Difference between revisions of "Category:EnvironmentLighting"

From polycount
Jump to: navigation, search
(more Physically Based Rendering)
(more PBR threads)
Line 7: Line 7:
 
== Physically Based Rendering ==
 
== Physically Based Rendering ==
 
* [http://www.polycount.com/forum/showthread.php?t=124683 Physically based rendering in games] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=124683 Physically based rendering in games] Polycount forum thread
 +
* [http://www.polycount.com/forum/showthread.php?t=124934 UDK Physically Based Lighting!] Polycount forum thread
 +
* [http://www.polycount.com/forum/showthread.php?t=89658 TGA Physically Based Lighting CGFX Shader for Maya Viewport] Polycount forum thread
 +
* [http://www.polycount.com/forum/showthread.php?t=123826 Ready at Dawn's Material system] Polycount forum thread
 
* [http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Game environments – Part A: rendering Remember Me] on fxguide.com
 
* [http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Game environments – Part A: rendering Remember Me] on fxguide.com
 
* [http://www.youtube.com/embed/LNwMJeWFr0U Physically Based Rendering for Artists] by Andrew Maximov
 
* [http://www.youtube.com/embed/LNwMJeWFr0U Physically Based Rendering for Artists] by Andrew Maximov

Revision as of 18:02, 20 September 2013

Category Environment Lighting

Topics about lighting in games.


Physically Based Rendering

Lighting Links

Lighting Tutorials

Pages in This Category

Pages in category "EnvironmentLighting"

This category contains only the following page.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools