Difference between revisions of "Category:GameIndustry"

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(Education summary)
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== Education ==
 
== Education ==
The basic argument in the Polycount community is between either going the self-taught route or the formal education route. For more info do a [http://www.polycount.com/forum/search.php forum search] for ''education''.
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The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or authority-motivated. For more info do a [http://www.polycount.com/forum/search.php forum search] for ''education''.
  
 
== Portfolios ==
 
== Portfolios ==

Revision as of 14:47, 3 August 2010

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


Industry Insight

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or authority-motivated. For more info do a forum search for education.

Portfolios

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs.

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test when you interview.

Employee Rights

More Resources

Wiki pages in this category:

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

Personal tools
Namespaces

Variants
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