Difference between revisions of "Category:GameIndustry"

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* Return to [[Polycount|Main Page]]
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= Game Business =
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Threads and articles about how to get game jobs, how to manage your role, etc.
  
= [[GameBusiness]] =
 
  
Threads and articles about how to get game jobs, how to manage your role, etc.
 
  
* The Polycount thread [http://boards.polycount.net/showthread.php?t=57317 job interview, 2-3 hours, why so long?] has info about the interview process.
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== Industry Insight ==
* The [[GameArtisans]] thread [http://forum.gameartisans.org/forums/showthread.php?t=5970 Art Test Master List] has links to art tests that companies ask applicants to complete prior to an interview, to gauge their talent & applicability.
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* GDC 2010 [http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale The Belly of the Whale: Living a Creative Life in the Game Industry] - by [http://www.bobbates.com/ Bob Bates]<<BR>>Insights into how creative types can survive and thrive in the game industry. Highly recommended [http://www.polycount.com/forum/showthread.php?t=74876 by many Polycounters].
* Return to [[Polycount|Main Page]]
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== Job Searching ==
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Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
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* [http://www.boomzap.com/blog/industry-tips-how-to-find-a-job-in-the-game-industry/ Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]''<<BR>>Frank tips about job searching.
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* [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''<<BR>>How companies weed out applicants, and how to present yourself to make the cut.
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* The Polycount threads [http://boards.polycount.net/showthread.php?t=38472 Game and Mod Development Article] and [http://boards.polycount.net/showthread.php?t=42157 Some mod guidelines] <<BR>> All you need to know about creating or joining a mod team.
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== Resumes ==
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* [http://www.joelonsoftware.com/articles/ResumeRead.html Getting Your Résumé Read] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''
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* [http://www.joelonsoftware.com/articles/SortingResumes.html Sorting Resumes] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''
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== Portfolios ==
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* The Polycount thread [http://boards.polycount.net/showthread.php?t=39516 Your Portfolio Repels Jobs] describes the do's and don'ts of online portfolios.
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* The Polycount thread [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] has more portfolio tips.
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== Art Tests ==
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* The GameArtisans thread [http://forum.gameartisans.org/forums/showthread.php?t=5970 Art Test Master List]<<BR>>Links to art tests that game companies ask their art applicants to complete.
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== Interviews ==
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* [http://www.boston.com/bostonworks/galleries/job_interview_tips?pg=2 10 Tips for Your First Interview] - by ''Dave Sanford''<<BR>> Time-tested interview strategies:
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*# Research
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*# Practice
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*# Clothing
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*# Get there early
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*# Observe
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*# Know thyself
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*# Handshake
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*# Listen
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*# Finishing
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*# Follow up
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* [http://hotjobs.yahoo.com/career-experts-four_steps_to_a_better_job_interview-51 Four Steps to a Better Job Interview] - by ''Brad Karsh''<<BR>> Four simple things to improve your interviews.
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*# Relax, not a battle of wits.
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*# Job description = questions that you'll be asked.
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*# Have answers about why you did certain things.
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*# Have questions about them.
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* [http://www.jobbankusa.com/interviews/articles_tips/10_follow_up_rules.html Ten Tips for the Interview Follow Up] - by ''Carole Martin''<<BR>>How to avoid a non-response after your interview.
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* The Polycount thread [http://boards.polycount.net/showthread.php?t=57317 job interview, 2-3 hours, why so long?]<<BR>>Game developers talking about the interview process they do, or have been through.
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== Salary Research ==
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Do the research to figure out what a fair offer is for your skill level and geographic area.
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* [http://gamedeveloper.texterity.com/gamedeveloper/2009fall/#pg33 2009 Game Industry Salary Survey] - from ''[http://www.gdmag.com/ Game Developer magazine]'' (mostly USA) See also [http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide/#pg13 2008], [http://www.gamecareerguide.com/features/416/the_game_industry_salary_survey_.php?page=1 2007], [http://www.gamecareerguide.com/features/266/are_you_in_demand_2006_game_.php?page=1 2006].
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* [http://www.glassdoor.com/Salaries/us-computer-software-senior-artist-salary-SRCH_IL.0,2_IN1_II1121.3,20_KO21,34_SDAS.htm# Senior Artist Salaries at Computer Software companies in United States] - from ''[http://www.glassdoor.com Glassdoor.com]'' (USA) Customize your search, and enter your salary data for full access.
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* [http://www.flcdatacenter.com/CaseH1B.aspx The Foreign Labor Certification Data Center - Online Wage Library] - from the ''[http://www.doleta.gov/ US Department of Labor]'' (USA)
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== Negotiation ==
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Salary negotiation is an essential skill that will be put to the test when you interview.
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* [http://realtimecollisiondetection.net/blog/?p=70 Salary of a game programmer (artist, designer, or producer)] - by ''[http://realtimecollisiondetection.net Christer Ericcson]'', Sony Computer Entertainment
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* [http://www.boomzap.com/blog/industry-tips-how-to-not-ask-for-money/ Industry tips: How to not ask for money] - by ''[http://www.boomzap.com/ Christopher Natsuume]''
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* [http://www.kclabor.org/kyrmpp.htm Know Your Rights - The Myth of Pay Privacy] - by ''[http://www.kclabor.org KC Labor]'' (USA)
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== Employee Rights ==
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* [http://www.nlrb.gov/about_us/overview/national_labor_relations_act.aspx National Labor Relations Board] (USA)
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* [http://www.direct.gov.uk/en/Employment/Employees/index.htm Directgov Employment Terms and Conditions] (UK)
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* [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA)
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* The Polycount thread [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] has information about workers discussing their compensation with one another.

Revision as of 13:03, 12 July 2010

Game Business

Threads and articles about how to get game jobs, how to manage your role, etc.


Industry Insight

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Resumes

Portfolios

Art Tests

  • The GameArtisans thread Art Test Master List<
    >Links to art tests that game companies ask their art applicants to complete.

Interviews

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test when you interview.

Employee Rights

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

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