Difference between revisions of "Curvature map"

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* [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] thread on Polycount
 
* [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] thread on Polycount
 
* [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] thread on Polycount
 
* [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] thread on Polycount
* [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']<<BR>>A Maya script that bakes concavity/convexity into vertex color.
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* [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']<<BR>>A Maya script that bakes concavity/convexity into [[VertexColor]].
* [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]<<BR>>A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[Vertex Color]], and creates a procedural material to get chipped edges.
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* [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]<<BR>>A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[VertexColor]], and creates a procedural material to get chipped edges.
 
* [http://www.tomcowland.com/mentalray/tc_curvature/index.html tc_curvature] by [http://www.tomcowland.com Tom Cowland]<<BR>> A Mental Ray shader for calculating surface curvature.
 
* [http://www.tomcowland.com/mentalray/tc_curvature/index.html tc_curvature] by [http://www.tomcowland.com Tom Cowland]<<BR>> A Mental Ray shader for calculating surface curvature.
 
* [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier] by [http://www.members.optushome.com.au/ghra/ Grant Adam]<<BR>>A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity.
 
* [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier] by [http://www.members.optushome.com.au/ghra/ Grant Adam]<<BR>>A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity.

Revision as of 22:52, 5 July 2010


Curvature Map

A map that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.

The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.

[[attachment:vertcurvature_grantadam.jpg|Media:CurvatureMap/attachments/vertcurvature_grantadam.jpg

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