Difference between revisions of "DDS"

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(DDS Cube Map Example)
 
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* [http://developer.nvidia.com/gpu-accelerated-texture-compression NVIDIA Texture Tools] - Command-line tools for creating DDS files, GPU-accelerated, 32bit and 64bit OS support.
 
* [http://developer.nvidia.com/gpu-accelerated-texture-compression NVIDIA Texture Tools] - Command-line tools for creating DDS files, GPU-accelerated, 32bit and 64bit OS support.
 
* [http://msdn.microsoft.com/en-us/library/bb219744%28v=VS.85%29.aspx DirectX Texture Editor (Dxtex.exe)] - Microsoft tool for viewing, editing, and creating DDS files.  
 
* [http://msdn.microsoft.com/en-us/library/bb219744%28v=VS.85%29.aspx DirectX Texture Editor (Dxtex.exe)] - Microsoft tool for viewing, editing, and creating DDS files.  
* [http://msdn.microsoft.com/en-us/library/bb943991%28v=VS.85%29.aspx Programming Guide for DDS] - Microsoft documentation.
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* [https://msdn.microsoft.com/en-us/library/windows/desktop/bb205577(v=vs.85).aspx DDS Cube Map Example] - Microsoft documentation on how a cubemap is arranged in DDS format.
  
 
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[[Category:TextureFormatRuntime]]
 
[[Category:TextureFormatRuntime]]

Latest revision as of 21:25, 22 May 2016

DDS is a texture container file format, it stands for Direct Draw Surface.

"Container" means it can contain a variety of image formats: compressed or uncompressed, various bit depths, optionally with mip maps, and can be stored in various layouts: 2D, 3D volume texture, or Cube map.

DXT is a popular compression format to use inside a DDS file. DXT compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.


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