Difference between revisions of "EnvironmentSculpting"

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(Rawk - Post any rocks you make here!)
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=== Rock and Stone ===
 
=== Rock and Stone ===
  
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* [http://www.polycount.com/forum/showthread.php?t=125857 Rawk - Post any rocks you make here!] Polycount Forum thread
 
* [[Image:EnvironmentSculpting$sculpt_beyer2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=110812 Zbrush Video Rock Formation tutorial] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>>Two video tutorials about sculpting layered rocks with ZBrush.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_beyer2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=110812 Zbrush Video Rock Formation tutorial] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>>Two video tutorials about sculpting layered rocks with ZBrush.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_castillo2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1143296#post1143296 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Sculpting a stone figure using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_castillo2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1143296#post1143296 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Sculpting a stone figure using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>

Revision as of 11:44, 22 May 2014


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tiled Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tiled Bricks and Stones

Tiled Cliffs and Grounds

Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling meshes.

Bricks and Tiles

Metal

Rock and Stone

Wood

<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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