Difference between revisions of "Foliage"

From polycount
Jump to: navigation, search
(Foliage Examples: Adrien Thierry trees, formatting)
(General Techniques: Forest Lighting study)
Line 6: Line 6:
  
 
===General Techniques===
 
===General Techniques===
* [http://simonschreibt.de/gat/airborn-trees/ A Game Art Trick: Airborn – Trees]  
+
* [http://www.polycount.com/forum/showthread.php?t=149632 Forest Lighting study] Polycount Forum thread. Maya and Unreal 4.
 +
* [http://simonschreibt.de/gat/airborn-trees/ A Game Art Trick: Airborn – Trees].
 
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.
 
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.
+
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] Polycount Forum thread.  Tree modeling techniques discussed.
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount. Tree texturing discussed.
+
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] Polycount Forum thread. Tree texturing discussed.
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.
+
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] Polycount Forum thread.  More tree stuff.
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.
+
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount Forum thread.
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.
+
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount Forum thread.
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes & textures.
+
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] Polycount Forum thread. How to create game-friendly ivy meshes & textures.
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.
+
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] Polycount Forum thread. Multiple methods.
  
 
===3ds Max===
 
===3ds Max===

Revision as of 15:29, 14 June 2015

Topics about foliage and vegetation in games.

Foliage Tutorials

General Techniques

3ds Max

Maya

CryEngine

Unity

UDK

Foliage Tools

These tools are useful for creating game-resolution models.

Stand Alone

3ds Max

UDK

Foliage Rendering

Foliage Examples

Airborn_Trees.jpg
Airborn Trees2.jpg
SlideNormalThief.jpg
Images from Airborn - Piño's Journey by Slide London.


AdrienThierry tree 02.jpg
AdrienThierry tree 01.jpg
Trees from DISHONORED by Adrien "Crêpator" Thierry, from the Polycount Forum thread DISHONORED assets.




Personal tools
Namespaces

Variants
Actions
Navigation
Tools