Difference between revisions of "Gamma"

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(summaries, PDF link)
(Jeff Patton)
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* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it.
 
* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it.
 
* [http://www.inthefleshart.com/resources/LinearWorkflow-TheWholeShebang.rar Linear Workflow- The Whole Shebang.pdf] (6MB PDF, inside a RAR) by [http://www.polycount.com/forum/member.php?u=24642 Daniel 'coldside' Dye] - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the [http://www.polycount.com/forum/showthread.php?t=97192 Polycount forum thread].
 
* [http://www.inthefleshart.com/resources/LinearWorkflow-TheWholeShebang.rar Linear Workflow- The Whole Shebang.pdf] (6MB PDF, inside a RAR) by [http://www.polycount.com/forum/member.php?u=24642 Daniel 'coldside' Dye] - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the [http://www.polycount.com/forum/showthread.php?t=97192 Polycount forum thread].
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* [http://jeffpatton.net/Blog-images/3dsMax_Gamma_JP.pdf 3dsMax_Gamma_JP.pdf] by [http://jeffpatton.net Jeff Patton] - a quick rundown of gamma settings in 3ds Max.
 
* [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.
 
* [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.
  
 
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[[Category:TextureTechnique]]
 
[[Category:TextureTechnique]]

Revision as of 13:53, 21 March 2013

Gamma


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