Difference between revisions of "HairTechnique"

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== Hair Technique Links ==
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* [https://web.archive.org/web/20190509051037/http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ How do I create real-time hair for games?] by [https://tomparkersartdump.wordpress.com/gallery/ Tom "crazyfool" Parker], using Zbrush and Maya to create polygonal hair strips. (4MB backup PDF [[file:How_do_I_create_real-time_hair_for_games_3DArtist_Magazine.pdf]])
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* [http://www.polycount.com/forum/showthread.php?t=156012 Fluffy fur breakdown] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?t=132064 Hair Authoring Tools and Techniques Round Up] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?t=130038 Ryse Moss Tutorial] Polycount forum thread
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* [http://udn.epicgames.com/Three/TranslucentHairSorting.html UDK - Translucent Hair Sorting]
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* [http://udn.epicgames.com/Three/AnisotropicLighting.html UDK - Anisotropic Lighting]
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* [http://www.youtube.com/watch?v=7ySmtu-JEkw Shader FX - Fur Shader] Youtube video. Shader FX also has a hair shader with anisotropic lighting.
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* [http://www.polycount.com/forum/showthread.php?t=76499 Best method to create lowpoly hairs?] Polycount forum thread
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* [http://www.showmethatagain.com/lms/mod/page/view.php?id=21 Low Poly Hair with Gimp and 3ds Max] ($) by [http://www.polycount.com/forum/member.php?u=18576 'ultramedia']
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* [http://fc02.deviantart.net/fs70/f/2012/012/1/1/polygon_hair_tutorial___3dsmax_by_athey-d4m4pma.jpg Step-by-Step Example of Hair Creation Process in 3ds Max] by [http://athey.deviantart.com/#/d4m4pma Athey 'd4m4pma' Moravitz]
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* [http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html Creating Hair Using Alpha (Gears of War 2)] by Kevin Lanning. [http://www.maxforums.org/threads/artiste_character_modeling_creating_hair_kevin_lanning/0001.aspx Explanation here].
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* [http://www.paultosca.com/varga_hair.html Varga Hair Tutorial] by [http://www.paultosca.com/ Paul Tosca]
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* [http://www.polycount.com/forum/showthread.php?p=800117#post800117 Pandicarus from Dominance War III] Polycount forum thread, fur technique explained by [http://www.squirrelyjones.com Mike 'Squirrely Jones' Voeller]: (2MB backup PDF [[file:squirrelyjones_fur.pdf]])
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* [http://www.polycount.com/forum/showthread.php?t=85471 Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop] from the Polycount forum
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* [http://gameartisans.org/forums/showthread.php?t=14953 best videogame hair] thread from GameArtisans
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* [http://www.zbrushcentral.com/showthread.php?t=079141 Uncharted 2: Among Thieves art work] thread from ZBrushCentral
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* [https://www.cmpevents.com/sessions/GD/S4585i1.pdf Hair Styling: A Teenager’s Dream, An Artist’s Nightmare] (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007
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* [[file:making_of_sotc.pdf|"Shadow of the Colossus" article]] (PDF, English translation) - Explanation about the "fins & shells" technique.
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* [http://www.pixologic.com/docs/index.php/Tutorial:_Bird_of_Prey ZBrush Tutorial: Bird of Prey]
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* [http://sshart.weebly.com/tutorial.html Tutorial on using curves for long hair] by [http://www.sshart.weebly.com/ Scythe]
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* [http://polycount.com/discussion/comment/2555801#Comment_2555801 Hair creation using AlShader in Maya] by [https://www.artstation.com/artist/jansenturk Jansen Turk]
  
 
== Hair Technique Examples ==
 
== Hair Technique Examples ==
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{|border="1"
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|[[image:fluffy-fur-breakdown.jpg|thumb|239px]]
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|Fluffy fur used for [https://www.artstation.com/artwork/the-vajen-bader this helmet]. <br/>Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=156012 Fur breakdown]. <br/>Image by [http://joostvanhoutte.com/ Joost Vanhoutte].
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|}
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|colspan="2"|Hair from Final Fantasy 13, on PS3. Images by [http://na.square-enix.com/games/FFX/ Square Enix]
 
|colspan="2"|Hair from Final Fantasy 13, on PS3. Images by [http://na.square-enix.com/games/FFX/ Square Enix]
|Screengrab from the PS3 running at 720p. The hair may be using [[TranparencyMap#Screen_Space_Stipple|screen-space stipple]]. Images by [http://na.square-enix.com/games/FFX/ Square Enix].
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|Screengrab from the PS3 running at 720p. The hair may be using [[Transparency_map#Screen_Space_Stipple|screen-space stipple]]. Images by [http://na.square-enix.com/games/FFX/ Square Enix].
 
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|}
 
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|colspan="2"|Chloe from "Uncharted 2: Among Thieves", on PS3. Maya wireframe (top), in-game screenshots (bottom). Images by [http://www.rd3d.com/ Rich Diamant].
 
|colspan="2"|Chloe from "Uncharted 2: Among Thieves", on PS3. Maya wireframe (top), in-game screenshots (bottom). Images by [http://www.rd3d.com/ Rich Diamant].
 
|}
 
|}
 
== Hair Technique Links ==
 
 
* [http://www.polycount.com/forum/showthread.php?t=132064 Hair Authoring Tools and Techniques Round Up] Polycount forum thread
 
* [http://udn.epicgames.com/Three/TranslucentHairSorting.html UDK - Translucent Hair Sorting]
 
* [http://udn.epicgames.com/Three/AnisotropicLighting.html UDK - Anisotropic Lighting]
 
* [http://www.youtube.com/watch?v=7ySmtu-JEkw Shader FX - Fur Shader] Youtube video. Shader FX also has a hair shader with anisotropic lighting.
 
* [http://www.polycount.com/forum/showthread.php?t=76499 Best method to create lowpoly hairs?] Polycount forum thread
 
* [http://www.showmethatagain.com/lms/mod/page/view.php?id=21 Low Poly Hair with Gimp and 3ds Max] ($) by [http://www.polycount.com/forum/member.php?u=18576 'ultramedia']
 
* [http://fc02.deviantart.net/fs70/f/2012/012/1/1/polygon_hair_tutorial___3dsmax_by_athey-d4m4pma.jpg Step-by-Step Example of Hair Creation Process in 3ds Max] by [http://athey.deviantart.com/#/d4m4pma Athey 'd4m4pma' Moravitz]
 
* [http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html Creating Hair Using Alpha (Gears of War 2)] by Kevin Lanning. [http://www.maxforums.org/threads/artiste_character_modeling_creating_hair_kevin_lanning/0001.aspx Explanation here].
 
* [http://www.paultosca.com/varga_hair.html Varga Hair Tutorial] by [http://www.paultosca.com/ Paul Tosca]
 
* [http://www.polycount.com/forum/showthread.php?p=800117#post800117 Pandicarus from Dominance War III] Polycount forum thread, fur technique explained by [http://www.squirrelyjones.com Mike 'Squirrely Jones' Voeller]: [[file:squirrelyjones_fur.pdf|tutorial PDF (2.6MB)]].
 
* [http://www.polycount.com/forum/showthread.php?t=85471 Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop] from the Polycount forum
 
* [http://gameartisans.org/forums/showthread.php?t=14953 best videogame hair] thread from GameArtisans
 
* [http://www.zbrushcentral.com/showthread.php?t=079141 Uncharted 2: Among Thieves art work] thread from ZBrushCentral
 
* [https://www.cmpevents.com/sessions/GD/S4585i1.pdf Hair Styling: A Teenager’s Dream, An Artist’s Nightmare] (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007
 
* [[file:making_of_sotc.pdf|"Shadow of the Colossus" article]] (PDF, English translation) - Explanation about the "fins & shells" technique.
 
* [http://www.pixologic.com/docs/index.php/Tutorial:_Bird_of_Prey ZBrush Tutorial: Bird of Prey]
 
* [http://sshart.weebly.com/tutorial.html Tutorial on using curves for long hair] by [http://www.sshart.weebly.com/ Scythe]
 
  
 
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[[Category:TextureTechnique]]
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[[Category:TextureTechnique]][[Category:Character]][[Category:CharacterModeling]][[Category:CharacterTexturing]]

Latest revision as of 09:18, 13 November 2019

Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be difficult, so hair is usually rendered using an emissive shader (without any lighting at all). If the hair is being lit, options include bent vertex normals, normal mapping, and anisotropic mapping.

Hair Technique Links

Hair Technique Examples

Fluffy-fur-breakdown.jpg
Fluffy fur used for this helmet.
Polycount Forum thread Fur breakdown.
Image by Joost Vanhoutte.


Hair allods-online harpy.jpg Hair allods-online elite-mount.jpg
The Harpy and Elite Mount characters from Allods Online. Images by Astrum Nival.


Hair udn-gow2-shaded.jpg Hair udn-gow2-wire.jpg Hair udn-gow2-ingame.jpg
The hair setup for Dominic Santiago in Gears of War 2, on PC/Xbox360. More pics here, words here]. Images by Epic Games.


Hair ffx-yuna-wires.jpg Hair ffx-yuna-tex.jpg
Yuna from Final Fantasy X, on PS2. Images by Square Enix.


Hair ff13-wires.png Hair ff13-shaded.png Hair ff13-ps3-720p.jpg
Hair from Final Fantasy 13, on PS3. Images by Square Enix Screengrab from the PS3 running at 720p. The hair may be using screen-space stipple. Images by Square Enix.


Hair tekken6-alisa-ingame.jpg Hair tekken6-alisa-wires.png
Alisa Bosconovitch from Tekken 6, on PS3. Images by Namco Bandai Games


Hair varga-long.jpg Hair varga-afro.jpg
Varga from Dominance War II, in-depth tutorial. Images by Paul Tosca.


Hair squirrely-jones-pandicarus-beauty.jpg Hair squirrely-jones-pandicarus-tex.jpg
Pandicarus from Dominance War III, fur technique explained File:Squirrelyjones fur.pdf and here in the Polycount thread. Images by Mike 'Squirrely Jones' Voeller.


Hair sotc-ingame.jpg Hair sotc-wires.jpg
Hair from "Shadow of the Colossus" using the "fins & shells" technique, on PS2. Images from the "making of" article, in Japanese, and File:Making of sotc.pdf (PDF). Images by Sony Computer Entertainment, Inc..


Jfalconer furball2.jpg Jfalconer fur texture.gif Jfalconer fur examples.jpg
Breakdowns of the "fins & shells" technique explained in this CGTalk thread. Images by Jason Falconer.


Hair uncharted2-drake-wires.jpg
Hair uncharted2-drake.jpg
Drake from "Uncharted 2: Among Thieves", on PS3. Maya wireframe (top), in-game screenshots (bottom). Images by Rich Diamant.
Hair uncharted2-chloe-wires.jpg
Hair uncharted2-chloe.jpg
Chloe from "Uncharted 2: Among Thieves", on PS3. Maya wireframe (top), in-game screenshots (bottom). Images by Rich Diamant.

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