Difference between revisions of "Model Presentation"

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== Lighting ==
 
== Lighting ==
 
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See [[Category:Lighting]]
* [http://www.marmoset.co/toolbag/learn/character-lighting Character Lighting Tutorial - Marmoset] By  - by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]''<<BR>><<BR>>
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* [http://www.polycount.com/forum/showthread.php?t=51209 Lighting Basics and You...] thread on the Polycount Forum.<<BR>><<BR>>
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* [http://www.scribd.com/doc/4063526/Pages-From-TheHowsAndWhysOfLevelDesignSE-Lighting The Hows and Whys of Level Design - Lighting] (excerpt) - by ''[http://www.hourences.com Sjoerd 'hourences' De Jong]'' <<BR>> Game environment lighting explained.<<BR>><<BR>>
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* [[Image:Model_Presentation$lighting_3pointbirn.png]] <<BR>> [http://www.3drender.com/light/3point.html Three-Point Lighting for 3D Renderings] - by ''[http://www.3drender.com Jeremy Birn]'' <<BR>> How to create the classic Hollywood lighting scheme called three-point lighting.<<BR>><<BR>>
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* [[Image:Model_Presentation$lighting_richardyot.png]] <<BR>> [http://www.itchy-animation.co.uk/light.htm LIGHT - a detailed tutorial] - by ''[http://www.itchy-animation.co.uk Richard Yot]'' <<BR>>A detailed dissection of real-world lighting.<<BR>><<BR>>
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* [[Image:Model_Presentation$lighting_advlightakram.png]] <<BR>> [http://warpedspace.org/lightingT/part1.htm Advanced Lighting Techniques]  - by ''[http://warpedspace.org Amaan Akram]'' <<BR>>Lighting for mood using basic lighting theories.<<BR>><<BR>>
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== High-Poly Models ==
 
== High-Poly Models ==

Revision as of 18:44, 1 May 2014

Model Presentation

Topics about rendering models for your portfolio or Pimping and Previews.


Lighting

See

High-Poly Models

Low-Poly Models

Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using.


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