Difference between revisions of "NDO"

From polycount
Jump to: navigation, search
(Created page with "= NDO = "NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in re...")
 
m (add remark discontinued and moved in archive category)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
Discontinued
 +
 
= NDO =
 
= NDO =
 
"NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in real-time, build non-destructive hard-surface designs, extract rich normals from photos with unrivaled definition, and instantly preview every tweak in 3D" (Quixel).
 
"NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in real-time, build non-destructive hard-surface designs, extract rich normals from photos with unrivaled definition, and instantly preview every tweak in 3D" (Quixel).
Line 4: Line 6:
 
== Tutorials ==
 
== Tutorials ==
 
* [https://www.youtube.com/watch?v=UHa-h2S-NNY Complete nDo2 Breakdown - The AK] - Covers the use of NDO on an AK to create indentations and curves not created in the high poly.
 
* [https://www.youtube.com/watch?v=UHa-h2S-NNY Complete nDo2 Breakdown - The AK] - Covers the use of NDO on an AK to create indentations and curves not created in the high poly.
*[http://www.josh-lynch.com/Tutorials/nDo_tube_overview.png Josh Lynch - Cylinders in NDO] - A quick tutorial for creating cylinders inside of NDO.
+
* [https://www.youtube.com/watch?v=Rwj0mQTMrK8 nDo2 workflows #1: Creating hard-surface designs]
*[http://www.polycount.com/forum/showthread.php?t=138256 Josh Lynch - Photo Source to Normal Map Patterns] - "The high level of it involves converting a tile-able photo source to normal map, then creating a pattern of the normal map. These patterns are then able to be quickly applied as an overlay normal map onto an already existing normal map. As patterns go they are lightweight and easy to adjust in terms of opacity and scale." (Lynch)
+
* [http://www.josh-lynch.com/Tutorials/nDo_tube_overview.png Josh Lynch - Cylinders in NDO] - A quick tutorial for creating cylinders inside of NDO.
 +
* [http://www.polycount.com/forum/showthread.php?t=138256 Josh Lynch - Photo Source to Normal Map Patterns] - "The high level of it involves converting a tile-able photo source to normal map, then creating a pattern of the normal map. These patterns are then able to be quickly applied as an overlay normal map onto an already existing normal map. As patterns go they are lightweight and easy to adjust in terms of opacity and scale." (Lynch)
  
 
== Plug-ins ==
 
== Plug-ins ==
Line 11: Line 14:
  
  
Works Cited:
+
== Works Cited ==
 
*Quixel: http://quixel.se/dev/ndo
 
*Quixel: http://quixel.se/dev/ndo
 
*Josh Lynch: http://www.josh-lynch.com/
 
*Josh Lynch: http://www.josh-lynch.com/
  
 
----
 
----
[[Category:Texturing]] [[Category:Glossary]] [[Category:Tools]]
+
[[Category:Archive]]

Latest revision as of 08:30, 26 June 2021

Discontinued

NDO

"NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in real-time, build non-destructive hard-surface designs, extract rich normals from photos with unrivaled definition, and instantly preview every tweak in 3D" (Quixel).

Tutorials

Plug-ins


Works Cited


Personal tools
Namespaces

Variants
Actions
Navigation
Tools