Difference between revisions of "PBR"

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[[Category:Rendering]] [[Category:Texturing]] [[Category:Glossary]]
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[[Category:Rendering]] [[Category:Texturing]] [[Category:Glossary]] [[Category:Lighting]]

Revision as of 18:37, 18 December 2014

PBR

Physically-Based Rendering (PBR) is an approach for materials and rendering that creates more accurate and predictable results than previous game rendering techniques, and works very well with dynamic lighting conditions (like time-of-day).

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