Difference between revisions of "Prop Modeling"

From polycount
Jump to: navigation, search
(Category pages should not contain content. Content moved from Category:PropsModeling.)
 
m (changed category)
 
(5 intermediate revisions by 2 users not shown)
Line 2: Line 2:
  
 
== Modeling Tutorials ==
 
== Modeling Tutorials ==
* [http://www.polycount.com/forum/showthread.php?t=120670 Creating a Modular Weapon Pipeline] thread from the Polycount forum
+
* [https://gumroad.com/l/rkgg# 3D HQ Asset Creation Tutorial]($) by esfgames
* [[Image:TrackerKnifeTut.jpg|128px]] [http://www.polycount.com/forum/showthread.php?t=118043 Tracker Knife - NextGen asset tutorial series] by ''[http://www.polycount.com/forum/member.php?u=41301 Joe Harford]''
+
* [https://www.artstation.com/artwork/JDqyA It's a Log Prop Creation Tutorial] by [https://www.artstation.com/artist/jeffparrott Jeff Parrott]
 +
* [http://www.polycount.com/forum/showthread.php?t=120670 Creating a Modular Weapon Pipeline] thread on the Polycount Forum
 +
* [http://www.polycount.com/forum/showthread.php?t=118043 Tracker Knife - NextGen asset tutorial series] by [http://www.polycount.com/forum/member.php?u=41301 Joe Harford]
 
* [http://www.polycount.com/forum/showthread.php?t=100984 (TUTORIAL) Weapon creation (M37 Ithaca)] - by [http://millenia3d.net/ Hans 'Millenia' Palm]
 
* [http://www.polycount.com/forum/showthread.php?t=100984 (TUTORIAL) Weapon creation (M37 Ithaca)] - by [http://millenia3d.net/ Hans 'Millenia' Palm]
* Dominance War IV: Rail Gun [http://www.3dtotal.com/articles/dominance_war4/sathe/domwar4_sathe_01.php videos 1-3] - by [http://www.polycount.com/forum/member.php?u=22339 Grant 'sathe' Warwick]
+
* [http://www.3dtotal.com/articles/dominance_war4/sathe/domwar4_sathe_01.php Dominance War IV: Rail Gun videos 1-3] - by [http://www.polycount.com/forum/member.php?u=22339 Grant 'sathe' Warwick]
* [http://speedhunters.com/archive/2011/11/17/behind-the-scenes-creating-cars-need-for-speed-run.aspx BEHIND THE SCENES: CREATING THE CARS FOR NEED FOR SPEED THE RUN] (archived: [[attachment:behind-the-scenes-creating-cars-need-for-speed-the-run.zip]])
+
* [http://www.speedhunters.com/2011/11/behind_the_scenes_creating_cars_need_for_speed_run/ Behind The Scenes>> Creating The Cars For Need For Speed The Run - Speedhunters]
* [http://www.polycount.com/forum/showthread.php?t=128414 Weapon Creation Demo: G56 Concept Rifle] by ''[http://www.polycount.com/forum/member.php?u=41415 Ben Bolton]'']
+
* [http://www.polycount.com/forum/showthread.php?t=128414 Weapon Creation Demo: G56 Concept Rifle] by [http://www.polycount.com/forum/member.php?u=41415 Ben Bolton]
 
+
 
----
 
----
[[Category:PropsModeling]][[Category:Props]]
+
[[Category:PropsModeling]][[Category:Props]][[Category:Modeling]]

Latest revision as of 12:08, 29 August 2021

Props are environment models which are usually static in a game, or else used for simple interactions (throwable, destroyable). For example crates, rocks, trees, non-drivable vehicles.

Modeling Tutorials


Personal tools
Namespaces

Variants
Actions
Navigation
Tools